Mega Man X series post MMX3- Are they worth playing?

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pakopako
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by pakopako »

pakopako wrote:
MrPopo wrote:
Gamerforlife wrote:I suppose. It's hard to say. Where's Keiji Inafune when you need him? :lol:
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On one hand, I now understand.
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by Flake »

Spoiler City:

CFFJR wrote:
Flake said earlier that X and Zero have more power and potential than MegaMan and Bass (and Protoman obviously) thanks to more advanced tech, even though they were built around the same period of time.

Wouldn't Volnutt have the same advantage, being around so much later in the series timeline?
That's tricky. For one, Megaman Trigger (Volnutt) wasn't a robot like the others - he was kind of a cybernetic foot soldier, specifically designed to find and pacify rampaging robots (sound familiar?) hence his having human qualities like emotions and biological needs but also enjoying powerful weaponry and superhuman endurance.

It gets trickier: If you look at pre-Megaman X6 canon, Megaman Legends 2 pretty much comes out and says that Megaman Trigger carries the code of the leader of Elysium, someone strongly hinted to be an ancient X or variant thereof, possibly ala Megaman ZX though that game hadn't been created yet.

So in a convoluted way, it's conceivable that Megaman Trigger is the final realization of Dr. Light's Megaman X project. Certainly if Dr. Light's goal was to create an artificial life that would be able to think for itself and bridge the gap between robots and humanity, ushering in an era of peace Megaman X was NOT the robot that did that! If anything Megaman X was the harbinger of multiple apocalypses and the end of mankind.
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pakopako
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by pakopako »

Flake wrote:Spoiler City:
...
So in a convoluted way, it's conceivable that Megaman Trigger is the final realization of Dr. Light's Megaman X project.
True. Out of rubble, comes life. Once you hit rock bottom, there's nowhere to go but up.

So that theory means Legends takes place, not in an alternate timeline, but just millennia head of the original, X, and then the Z games.

Wonder where "NT warrior"/"EXE" fits in? Prequel to the first Mega game?
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by Flake »

EXE and Starforce are an alternate reality where Dr. Light was interested in computer networking technology instead of robotics.

Legends is most definitely the far, far, far future of the Megaman X, Zero, and ZX storyline. Like tens of thousands of years into the future.

Most people believe that X is a sequel to Classic Megaman, but I hold a dissenting opinion.
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CFFJR
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by CFFJR »

Flake wrote: So in a convoluted way, it's conceivable that Megaman Trigger is the final realization of Dr. Light's Megaman X project. Certainly if Dr. Light's goal was to create an artificial life that would be able to think for itself and bridge the gap between robots and humanity, ushering in an era of peace Megaman X was NOT the robot that did that! If anything Megaman X was the harbinger of multiple apocalypses and the end of mankind.
That's a really interesting thought.

So much bad shit happens in X, (and Zero later) over and over again. He clearly didn't really succeed at the very thing he was created for.

I've seriously gotta play the Legends games. This topic has made me very interested in them.

Also, about this:
Most people believe that X is a sequel to Classic Megaman, but I hold a dissenting opinion.
I really like your perspective on this. I've never heard anyone else suggest that X is a dark retelling of the original series, and not only does it make sense, but I think it'd be hard to refute.

I also get a big kick out of it because it pokes a big fat hole in the fan theory that Zero killed Mega Man, which is an idea that just never sat right with me at all.
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MrPopo
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by MrPopo »

CFFJR wrote:I also get a big kick out of it because it pokes a big fat hole in the fan theory that Zero killed Mega Man, which is an idea that just never sat right with me at all.
I always felt that Kenji Inafune saying that Zero didn't kill classic Mega Man was the thing that poked a big fat hole in it. Even though I personally prefer that theory. It'd explain why Mega Man X's capsule was buried in the ruins of Dr. Light's lab considering how big Dr. Light was in his time.
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CFFJR
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by CFFJR »

I had no idea that Keiji had said that. :lol: If it was mentioned at some point in this topic then I must have glazed right over it.

I'm happy to hear it though.

Of course, its not like him saying so would stop people from believing it either.
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flamepanther
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by flamepanther »

X is not the cause of the apocalypse. Zero is. If not for the Zero/Sigma virus, Reploids would not tend toward violent destruction any more than humans do. Moreover, it is Dr. Cain's fault, not Light's, that he did not follow the decades-long personality testing that X was put through. The idea was for future robots to decide for themselves what was right or wrong, but to also ensure that these robots would always follow their notion of good. X lived up to that, but the copies were rushed and then corrupted.
CFFJR wrote:
Flake wrote:I really like your perspective on this. I've never heard anyone else suggest that X is a dark retelling of the original series, and not only does it make sense, but I think it'd be hard to refute
Actually, it would be easy. We have it as "word of God" canon from Inafune, and Capcom has followed this even when he wasn't involved. There's not a shred of evidence to support divorcing X from the classic series.
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by Flake »

Well I've already stated the evidence and as I only consider the events of the mainline games to be canon, I'll have to say that there really is nothing to support the two being related. But hey - like I said, I know I'm in the minority on that one.

If anyone caused the apocalypse, it was Dr. Light. He was a man with great vision but poor taste in laboratory assistants. Dr. Light was a total liability.
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Re: Mega Man X series post MMX3- Are they worth playing?

Post by Gamerforlife »

There are different ways you can examine the idea of who is responsible for all of the problems in the MM X series. The most direct cause is X, which leads us back to Dr. Light. However, one could possibly blame Dr. Cain for not properly replicating X's technology when he created reploids. That could perhaps be the reason that some of them went maverick.

Zero is an interesting case. Mavericks existed before Zero was discovered. So that problem precedes him. However, Sigma who was the greatest maverick hunter and Dr. Cain's pride and joy, turned evil after his fateful encounter with Zero. That certainly escalated the maverick problem, to the point where X himself decided to fight. I don't think Zero is directly responsible for mavericks. Dr Light and Dr Cain are. However, Zero inadvertently escalated the problem. Essentially, evil Sigma was the role Wily intended for Zero, but it didn't work out that way. Thank god for that, as I think Zero would have been far more dangerous as he discovered more and more of his power. Those videos I posted from Mega Man X 5 really show what Zero is capable of when his full power is unleashed. Invincible, with a one hit kill attack that covers the whole vertical plane of the screen. He's unbeatable in the game once he enters that state
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