Games NOT Beaten: 2015

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Fragems
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Re: Games NOT Beaten: 2015

Post by Fragems »

Alien Isolation

Love the atmosphere hate the enemy AI and game play mechanics. Really this is a beautiful game that creates a very nice and tense atmosphere that fit's the Alien franchise perfectly. However it just feels very restrictive and super slow. The Alien while having an unpredictable path is pretty much programmed to stay within 200 ft of you and he circles back to your position about every minute regardless of how quiet you are. So you spend an hour crawling down a hallway one room at a time hiding in closets and waiting for him to pass you for the 100th time and on occasion you get fudged because there is a hold your breath mechanic that only seems to work when he is right on top of you and if you don't hit it perfectly 90% of the time you are dead.

I also found the working joe androids extremely annoying. Working Joes are slow, but there are dozens of them in a lot of areas and thanks to the unnecessarily narrow hallways, their near invincibility, and the inability to jump you are pretty much forced to grapple with them and lose health at times if you have a swarm following you.

Finally to make everything even more of a pain there are no check points just manual saves which take 5+ seconds to activate and while save areas are generously scattered about they are still frustrating thanks to how easy it is to die if you don't spend 30 minutes going at a snails pace to avoid pissing something off and getting insta killed.

Best thing is the first 4 hours are great there is plenty of breathing room for you to explore yet still plenty of tense moments that aren't overly tedious. However once you piss the working joes off and the alien starts being super aggressive the game really starts to drag.

May bump the difficulty down to easy and see if that helps with the pacing a bit. If the alien would just bugger off every now and then you could speed run most areas in under a 2-3 minutes as opposed to 20 minutes to an hour with multiple instant deaths :P.
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SNESdrunk
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Re: Games NOT Beaten: 2015

Post by SNESdrunk »

Sload Soap wrote:I've given up on Hotline Miami 2. I think I was approaching the end but it's just not fun and I can't be arsed to push through. I appreciate them trying to change up the formula somewhat but it's just frustrating whereas Hotline 1 was punishing. Shame.
You're not alone there, I gave up too. The 2nd game just isn't fun at all
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Re: Games NOT Beaten: 2015

Post by ConsoleHandheldGamer »

I've given up (for now) on Ys Seven. I like Ys games and the gameplay and everything, but I'm just not feeling it at the moment. Plus I can't stop myself from picking up everything after battles, which annoys me, but I couldn't stop. So now I'm playing something else for now.
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Exhuminator
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Re: Games NOT Beaten: 2015

Post by Exhuminator »

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Warriors of the Lost Empire (2007 / PSP)

Warriors of the Lost Empire sets out to be a hack'n'slash dungeon crawler with high challenge. While on a base level this game reaches that goal, it does so entirely incompetently. The good stuff I can tell you quickly enough; character models look nice (especially the Dark Seeker) and have great animation, and combat is pretty frantic and feels fairly visceral. That's about it.

The dungeons themselves are unbelievably bland and boring. The challenge level is uneven and ultimately requires massive grinding to overcome. Leveling up or changing equipment requires being OUTSIDE a dungeon to do so. Weapon and armor synthesis is a huge part of the game, but the system is ridiculously byzantine and nearly useless. Accessing your menus in dungeons means the entire screen is obscured but enemies continue to attack you regardless. Hordes of enemies will engulf you, half of which are behind the camera, but you have no target lock-on to even help sort this mess out. There is no way to pause the game in a dungeon, putting the PSP into sleep mode causes the game to become a glitchy mess after resuming from sleep mode. Great design there for a portable game...

Honestly there's about a dozen other really bad game design decisions I could list, but you get the point. Personally I've beaten plenty of mediocre hack'n'slash dungeon crawlers, but Warriors of the Lost Empire is simply a bad game. This is one empire that deserves to stay lost. Rating: 4/10
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Re: Games NOT Beaten: 2015

Post by Exhuminator »

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After spending 12 hours playing this during my last vacation, I think I have spent enough time with it to render a decision. And that decision is, I don't want to play this anymore. I'm currently halfway through the game and my impetus to continue simply doesn't exist.

Legend of Grimrock is an independently produced dungeon crawler created by all of just four people. Being an indie game in a hardcore niche genre is nothing new. However, Grimrock also happened to have really nice graphics. That aspect is always a bonus in the indie space, and a real treat in the dungeon crawler genre. But while Grimrock might look pretty on the outside, what's running under the hood is a different story entirely. Yes, Grimrock is a very pretty game for its genre. Its environs look quite realistic, with incredibly good lighting and shadows. Monsters appear truly vicious and are animated convincingly. Excellent sound effects help to congeal the atmosphere as well (there's not really any music though). So from an audio visual angle, Grimrock rocks indeed. And its aesthetics are part of why this game remains so overrated.

Overrated? Yes, I said that. Legend of Grimrock is incredibly overrated. You see, this is one of those "hardcore" games that people are afraid to say they don't actually enjoy, for fear of being labeled a "casual". So average gamers play through it on easy difficulty while using a walkthrough to blitzkrieg the puzzles. That's a real shame too, because although Grimrock has some very strong enemies it also has quicksave and quickload. That means players can just savescum their way through any "tough" battles. This leaves only the actual puzzles remaining as a challenge, and walkthroughs mitigate that for the average player without doubt if people's HLTB times are to be believed.

So yeah, Grimrock's puzzles. Well, they consist of pressure plates, hidden buttons on walls, warp portals, lighting torches, collecting keys... the usual stuff you do in a dungeon crawler. Now a game like Zelda might take such rote puzzle ingredients and turn them into intuitive and clever challenges. Grimrock instead creates trial and error cesspools of sadistic busywork. Do you fancy exploring every single wall you come across for a hidden button (hundreds of walls await)? Do you enjoy timed pitfall sequences that are easy to deduce, but have such insanely tight timing, that even a quarter second lapse causes you to need to redo the entire sequence ad nauseam? Do you enjoy meandering randomly through a maze of warp portals until you eventually pop out on the right spot? Howabout pressure plates that sometimes accept thrown rocks as a weight, but other times might only accept a thrown weapon, without any inclination as to why? Howabout random torch holders that will sometimes open a secret door, but usually don't. But because they do you will have to put a torch in every single one you come across just because.

Even if you could somehow find enjoyment in Grimrock's asinine puzzle design, its battles will leave you bored silly. Grimrock's combat system is dirt simple. You right click on a character's weapon and they attack. That's it. No special combos, no dual wielding tricks, no affinity traits, none of that. Click. Attack. Click. Attack. That's it. Spell casting exists but is so time consuming to do in battle that it's more a liability than an asset. That's because battles are real time in this game, which was a terrible idea given the clunky control interface. Every time one of your characters attack, you have a cool down period, and while you're waiting on your party to be able to attack again, you simply dance around the enemy to avoid getting hit. Now while kiting enemies is actually engaging in a game like Brandish or King's Field, Grimrock still manages to make this a pain in the ass due to its terrible interface. Casting a spell in battle? Right click the wizard's staff. Click every corresponding rune icon to create the spell you want. Click the cast button. Now disregard while you're doing all that, you're being attacked and none of your other party members can do anything on their own.

Even if somehow you enjoyed the tedious puzzles and discombobulated combat, Grimrock's repetitiveness will likely do you in. I made it to level 7 and I'd only seen two texture themes for the dungeon. Two. Two themes don't go very far and it wasn't long until I felt like I was constantly playing a level remix of the last level I just beat. And while enemies look nice, there aren't many of them. There were maybe six or seven different types of enemies I'd come across after twelve hours of playing. Party equipment? Boring as wool socks. The only remotely interesting piece of gear I'd found after twelve hours was a flaming sword. Let's just say that Grimrock takes a very small pool of art assets and stretches them incredibly thin. And the plot? What plot? You might get a great plot in a dungeon crawler classic like Ultima Underworld. But Grimrock's plot consists of: "You are a prisoner cast into a dungeon, if you can escape you will be a free man." If there's more to it than that, I hadn't seen it after making it halfway through.

I love a good dungeon crawler. And I can tell Grimrock's developers love one too. They were obviously influenced by classics such as Dungeon Master, Eye of the Beholder, Anvil of Dawn, Ultima Underworld, and the like. But Grimrock is a pale imitation of what made those games classics in the first place. I am sure Grimrock's pretty graphics attract people to it. Then the "love it or you're a casual" angle induces enough Stockholm syndrome for them to bother finishing it (via savescumming with a walkthrough in tow). But anyone who's old enough to have played the vintage games that influenced Grimrock's existence will be able to recognize it for the sloppy attempt it really is. Trial and error puzzles, boring combat, repetitive environments, non-existent plot, clunky user interface, all leave no impetus to keep playing (beyond sheer self loathing I suppose). There have been other labors of love to this genre that are worth your time (such as Arx Fatalis, Orcs & Elves, and King's Field: The Ancient City), but Grimrock simply is not. This is one overrated grim legend that deserves to be locked. 5/10
Last edited by Exhuminator on Mon Nov 30, 2015 10:49 am, edited 1 time in total.
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Ack
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Re: Games NOT Beaten: 2015

Post by Ack »

Well, that's a shame. I had been reading your progress to determine if I would ever get around to Grimrock, but it sounds more like I should just avoid it and move on.
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Re: Games NOT Beaten: 2015

Post by Exhuminator »

For what it's worth, I've read that the sequel fixes a lot of the issues I had with the game. You might just want to start there if you're still interested.
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Re: Games NOT Beaten: 2015

Post by Ack »

We'll see. At this point I'm happy to put it on the backburner while I play one of the hundreds of other games I haven't beaten that I already own. I own a lot of awesome games, I have a lot of great content ahead of me.
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Re: Games NOT Beaten: 2015

Post by Exhuminator »

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Lagrange Point is a JRPG created by Konami released in 1991 for the Famicom.

Lagrange Point had a few unique traits for its time. For one thing, it's a futuristic sci-fi themed JRPG, which is less typical than the fantasy themed ones that fill its genre. And most importantly, Lagrange Point incorporates Konami's VRC7 sound generator integrated circuit. This special sound chip allows FM music and sound effects, giving Lagrange Point extremely unique audio capabilities unlike other Famicom games. (Basically it's a NES game with Genesis music.) Also, Lagrange Point has above average graphics for its platform and genre. Its colorful sprites and detailed backgrounds suit its futuristic atmosphere quite well. The plot is quite simple but is bolstered by unusual party members.

However when you get down to it, Lagrange Point plays like yet another Dragon Quest clone. Yes, this is Dragon Quest in outer space, if you really boil things down. And that would be okay, except Lagrange Point has an INSANE encounter rate. The random battles happen with such frequency, that they quickly suck the fun out of what otherwise would be an entertaining classic. Not only will you often get into battles every other second, but random encounters can happen within already existing battles. After a couple hours of endlessly tedious and slow turn based fighting, it's likely the player will grow weary of walking anywhere at all. It's a true shame Konami had to be so overly aggressive with the random encounter rate. If the battle rate had been lowered by 75% and experience points tripled to compensate, fighting would have been much more bearable here.

Overall, Lagrange Point is a very grindy sci-fi JRPG with nice graphics and a wholly unique soundtrack. If you have the patience to grind and grind and grind for hours on end, you may find some fun here. Otherwise, just download this game's soundtrack and listen to its FM goodness. Unfortunately I found Lagrange Point to be a better curiosity piece than a properly balanced vintage JRPG. I put seven and a half hours into this, and I'm done with it. 6/10
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Markies
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Re: Games NOT Beaten: 2015

Post by Markies »

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I removed EGG: Elemental Gimmick Gear today!

In looking up this game, it was described as a nice Zelda clone. The game is very much like Illusion of Gaia. That game has potential for being great and even a really good game. The 2D graphics are amazing. The game was originally a Saturn game, so the 2D aspect is just amazing. The character is unique as you are basically playing a person in Robot suit, kind of like Robo from Chrono Trigger.

However, the combat is atrocious. Your only weapon is your fist and you get hit by enemies all the freaking time. Everybody has range attacks and your fist doesn't go an arm's length away from you. The world is so small as you have two dungeons and a town in between them. You keep retreading the same areas over and over again as you slowly gain access to more parts. The leveling system is insignificant when bosses and enemies can do so much damage to you. There is very little story and nothing really grabbed me.

It's an interesting game and I think other people would enjoy it, but I got bored with it and couldn't play it anymore. It was too frustrating and just boring to continue. I'd rather move on than forcing myself to like it any longer.
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