Xeogred wrote:You and your FFVI, haha. I really don't think anything comes close to FFIV's final dungeon man. The classic, epic, crystal tower!
You're thinking of III. IV you went into the lunar core.
I think that's what he meant. You go into a crystal tower on the moon and step on a transport to the lunar core.
Xeogred wrote:On the final few floors, you get random encounters with boss enemies. Insane.
That's not exclusive to IV. In the first Final Fantasy, I remember fighting each boss on the last stretch of the final dungeon. Only by that time, you can beat them with out much effort. I wonder if more FF games do this as well.
Xeogred wrote:Have fun with the final boss.
What's that suppose to mean? It's really hard or something? Harder then the evil wall?
Kefka' Tower was nothing compared to the Lunar Subterrane. Like pretty much everything in FF VI, it being laughably easy (and at that point in the game easily beaten with one party member) kind of ruined it.
What Ziggy said, haha. The Lunar Subterrane just looks like a crystalized fortress visually, and I love that. The Dark World in FFIII was cool too, as was the crystalized dungeon in FFII. FFV's final dungeon was awesome too.
I think the thing about FFVI's is that graphically it was just a bunch of stuff we had already seen before, so it wasn't all that unique visually.
@Ziggy: Yeah, the final boss is no pushover to say the least, on any version it seems. Even handed my ass to me the first time I attempted it on the PSP version.
brunoafh wrote:Kefka' Tower was nothing compared to the Lunar Subterrane. Like pretty much everything in FF VI, it being laughably easy (and at that point in the game easily beaten with one party member) kind of ruined it.
Have you even played it? You can't beat it with a single character; the reason I HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE [strike]Celes[/strike] Kefka's tower is that you need to split up into three groups; this means either three overleveled characters or grinding eight others to get to decent levels. Come on, you know you spent the entire WoR with only four characters.
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brunoafh wrote:Kefka' Tower was nothing compared to the Lunar Subterrane. Like pretty much everything in FF VI, it being laughably easy (and at that point in the game easily beaten with one party member) kind of ruined it.
Have you even played it? You can't beat it with a single character; the reason I HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE [strike]Celes[/strike] Kefka's tower is that you need to split up into three groups; this means either three overleveled characters or grinding eight others to get to decent levels. Come on, you know you spent the entire WoR with only four characters.
If you grind up a lot you can beat it with the three required characters: Celes, Edgar, and Setzer. I think the big thing was that VI had a convenient grinding spot in the Dinosaur Forest whereas IV and V didn't really have an equivalent (V had the Movers, but those were at the end of the final dungeon).
One thing I did learn in my CES run was that one of the stages of the final boss tower casts an instant death spell on death, so if you kill him last then you lose those people permanently. So it was Setzer vs. Kefka in the ultimate showdown. Good thing Quick is ridiculous.
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