SM's Top 100 NES/Famicom games

NES, SNES, N64, Gamecube, Wii
User avatar
Zing
Next-Gen
Posts: 1870
Joined: Wed Aug 24, 2011 6:36 pm
Location: Canada

Re: SM's Top 100 NES/Famicom games

Post by Zing »

The map of Metroid is actually very simple. I agree that when I first played the game back in 1988, it seemed massive. It's actually rather small and straightforward once you have drawn a basic map and seen the overall layout. It feel it is a testament to how immersive the barren environment is to cause players to believe that the world is much larger than it truly is.

Here is my map of Brinstar from last year:
Image

The other two areas are about the same level of complexity.
Selling half my NES/SNES/PS1 collection (ending Dec 1):
http://tinyurl.com/zingebay
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: SM's Top 100 NES/Famicom games

Post by Satoshi_Matrix »

Nice. I love seeing stuff like that. Would you mind if I added that drawing to the post? I'll give you credit.
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: SM's Top 100 NES/Famicom games

Post by Satoshi_Matrix »

pakopako
Next-Gen
Posts: 1654
Joined: Wed Jul 07, 2010 2:29 pm

Re: SM's Top 100 NES/Famicom games

Post by pakopako »

Satoshi_Matrix wrote:Entry #4
First, let me say that... #4!? Not even Top-3? Blasphemy!

Second, another fun fact, the creators of the game were a little ashamed at their simple dungeon crawler, they even used pseudonyms in the credits sequence.
My scheduling skills have died of dysentery; I hope to visit at least on a monthly basis.
Still, don't forget to tip your waitress.
User avatar
Zing
Next-Gen
Posts: 1870
Joined: Wed Aug 24, 2011 6:36 pm
Location: Canada

Re: SM's Top 100 NES/Famicom games

Post by Zing »

Satoshi_Matrix wrote:Nice. I love seeing stuff like that. Would you mind if I added that drawing to the post?
I don't mind. It's pretty sloppy, though. I am much more proud of my Zelda map from when I played through it last year (it was maybe just a week or so after Metroid). I hadn't touched the game since probably 1992, so there were a lot of things I had forgotten.

Image

I'm not sure why I forgot to write what special items you get in the last couple dungeons. I think at that point I had pretty much everything mapped out and just finished it in one final session.
Selling half my NES/SNES/PS1 collection (ending Dec 1):
http://tinyurl.com/zingebay
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: SM's Top 100 NES/Famicom games

Post by Satoshi_Matrix »

Eh, I don't know about that. It was pretty common thing to do at the time. Just look at the credits of Castlevania 1.
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: SM's Top 100 NES/Famicom games

Post by Satoshi_Matrix »

Sorry it's a little late. Here's #3.

http://satoshimatrix.wordpress.com/2012 ... es-list-3/
User avatar
Satoshi_Matrix
Next-Gen
Posts: 1340
Joined: Tue Jun 08, 2010 3:51 pm
Location: Ontario Canada
Contact:

Re: SM's Top 100 NES/Famicom games

Post by Satoshi_Matrix »

User avatar
o.pwuaioc
Next-Gen
Posts: 8484
Joined: Tue Mar 29, 2011 7:59 pm
Location: I miss NYC.

Re: SM's Top 100 NES/Famicom games

Post by o.pwuaioc »

Called 4/5 so far, albeit in different orders. I'm drawing a blank on what the last one might be...
pakopako
Next-Gen
Posts: 1654
Joined: Wed Jul 07, 2010 2:29 pm

Re: SM's Top 100 NES/Famicom games

Post by pakopako »

In an interview with Udon Entertainment, Keiji Inafune revealed Megaman 2 was developed in a mere three months. He has also gone on record naming Megaman 2 has favorite overall project he’s ever done, and his most proud creation.
I actually have that brick. Between the first one being underwhelming, the third one being rushed, the fourth one as an "apology" (and still rushed due to sequel-fever by now), the fifth one suffering from severe sequelitis, and the sixth one at the same time they were pushing MMX... MM2 wins almost by default. The team had the time they wanted, the lull between 1 & 3. They were at the point they wanted, to outdo the first game without any expectations of a legacy to uphold. And while they labored over it, they weren't forced to do so at the company's pace.

Still. Mega Man 2 as #2.

Meh. I liked that at this point the stages were still consistent (Crash's totally vertical climb, Bubble's damn dam, etc.) before they had to mix-n-match such as the variety in the SMB3 worlds like 3-10 where it's half-water and half-land.

I will be :lol: if Kid-Ic winds up as #1; it has the tools to do so (innovative, complex). I did put a guess of Super C as a possible choice on my post, but Contra 25-spots away from it makes it a real long-shot. It's startling not to see a Dragon Quest game here; as simple as even the first game was, it played it a big role for the nascent console. I wonder if it's the massive fan-hack that is FF7? (Or was that an original-from-scratch game?) Or possibly a hardware achievement like Lagrange Point. (I will jump for joy if it's Kakutou Densetsu.)
My scheduling skills have died of dysentery; I hope to visit at least on a monthly basis.
Still, don't forget to tip your waitress.
Post Reply