Here is my map of Brinstar from last year:

The other two areas are about the same level of complexity.

First, let me say that... #4!? Not even Top-3? Blasphemy!Satoshi_Matrix wrote:Entry #4
I don't mind. It's pretty sloppy, though. I am much more proud of my Zelda map from when I played through it last year (it was maybe just a week or so after Metroid). I hadn't touched the game since probably 1992, so there were a lot of things I had forgotten.Satoshi_Matrix wrote:Nice. I love seeing stuff like that. Would you mind if I added that drawing to the post?

I actually have that brick. Between the first one being underwhelming, the third one being rushed, the fourth one as an "apology" (and still rushed due to sequel-fever by now), the fifth one suffering from severe sequelitis, and the sixth one at the same time they were pushing MMX... MM2 wins almost by default. The team had the time they wanted, the lull between 1 & 3. They were at the point they wanted, to outdo the first game without any expectations of a legacy to uphold. And while they labored over it, they weren't forced to do so at the company's pace.In an interview with Udon Entertainment, Keiji Inafune revealed Megaman 2 was developed in a mere three months. He has also gone on record naming Megaman 2 has favorite overall project he’s ever done, and his most proud creation.