What should developers NOT continue doing after this gen?

Anything that is gaming related that doesn't fit well anywhere else
User avatar
Ack
Moderator
Posts: 22573
Joined: Tue Mar 18, 2008 4:26 pm
Location: Atlanta, GA

Re: What should developers NOT continue doing after this gen?

Post by Ack »

I think it's humorous that this thread is twice as long as the one about what game devs should continue doing.
Image
User avatar
BurningDoom
Next-Gen
Posts: 5953
Joined: Thu Jan 13, 2011 12:14 am

Re: What should developers NOT continue doing after this gen?

Post by BurningDoom »

Ack wrote:I think it's humorous that this thread is twice as long as the one about what game devs should continue doing.
Human nature. It's easier to nitpick.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206

Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
User avatar
flamepanther
Next-Gen
Posts: 1608
Joined: Sun Sep 26, 2010 12:40 pm

Re: What should developers NOT continue doing after this gen?

Post by flamepanther »

BurningDoom wrote:Human nature. It's easier to nitpick.
That, and this generation has seemed pretty bleak in general. The cost of producing an "A list" game has gotten to be too much, so we end up with fewer A list games. And if those few don't offer much that we like? Well now we're left to be more critical of the A list games we've got instead of being able to forget about it and move on to others that suit our personal tastes better.
Image
User avatar
Erik_Twice
Next-Gen
Posts: 6251
Joined: Fri Mar 27, 2009 10:22 am
Location: Madrid, Spain

Re: What should developers NOT continue doing after this gen?

Post by Erik_Twice »

They should stop being bland.

And they won't, because it's the inevitable fate of every industry.


Look at movies or books. They aren't good or bad, they are FUCKING BLAND, GENERIC EVERYDAY STUFF. There's nothing special about most art, you will forget it ten minutes after you use it.

With increasing budgets and a never-ending inflow of undemanding new players this is inevitable. Attemps to maximize the potential market need to completely remove anything that makes a game interesting or special, because if it has something new or quirky, some people won't buy it and that's unnaceptable.
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
AmericanMuffin
32-bit
Posts: 256
Joined: Tue Aug 16, 2011 3:54 pm

Re: What should developers NOT continue doing after this gen?

Post by AmericanMuffin »

DinnerX wrote:
AppleQueso wrote:
DinnerX wrote:Using DRM
Region locking
Being afraid to make big budget 2D games
Avoiding certain less popular genres
This is all publisher stuff that's out of the developer's hands.
I suppose the developer doesn't have much say over those things.

I remembered something else that is disturbing. The focus on online matches instead of single player.
That's my number 1 concern, I hate that online crap. Also, stop using polygons, I like Pixels and Hand-Drawn things.
ImageImageImage
The Last Horseman
128-bit
Posts: 582
Joined: Tue Jun 21, 2011 7:40 pm

Re: What should developers NOT continue doing after this gen?

Post by The Last Horseman »

^So you want 2D graphics agian?
Systems: Game Boy, Game Boy Color, Game Boy Advance, N64, Gamecube, Xbox 360

WTB: Boxes for a silver Gamecube System(and a hyperport cover), and a box for an Ice Blue N64 console. Will pay 7.50 for each and shipping.
AmericanMuffin
32-bit
Posts: 256
Joined: Tue Aug 16, 2011 3:54 pm

Re: What should developers NOT continue doing after this gen?

Post by AmericanMuffin »

The Last Horseman wrote:^So you want 2D graphics agian?
The second I saw this I clicked the reply button to say: YES!
ImageImageImage
User avatar
BurningDoom
Next-Gen
Posts: 5953
Joined: Thu Jan 13, 2011 12:14 am

Re: What should developers NOT continue doing after this gen?

Post by BurningDoom »

AmericanMuffin wrote:^So you want 2D graphics agian?
For 2D games, I DEFINTELY do. Good looking 32-bit and 16-bit 2D games look amazing.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206

Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
brunoafh
Next-Gen
Posts: 5389
Joined: Mon Aug 16, 2010 10:20 am
Location: South Carolina

Re: What should developers NOT continue doing after this gen?

Post by brunoafh »

*looks at current-gen game shelf*

They should stop making games.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: What should developers NOT continue doing after this gen?

Post by noiseredux »

brunoafh wrote:*looks at current-gen game shelf*

They should stop making games.
no way! You like games from current gen?
Image
Post Reply