Hatta wrote:dsheinem wrote:This is what I understand too. Everyone who got mad at them for taking out PS2 support didn't realize that it was more than just stripping the machine of software - they actually removed some physical hardware components to cut costs. Remember, for a VERY long time PS3s were selling at a loss.
Not sure why that matters. Removing features without lowering prices is the same thing as a price hike. It's going to piss people off. If Sony was selling at a loss, that's their problem. They should have introduced the console at a sustainable price so they wouldn't have to raise prices later.Ziggy587 wrote:Then whats all this talk about a PS2 emulator on the PS3? Surely some one wouldn't bother creating an emulator if it could never run at 100 percent, right?
It happens. See SNES on the Dreamcast or DS for instance.
Exactly. Removing features is a bullshit move. I just don't understand how people sympathise with Sony for removing features from their console. You're getting less console for the same money. That's just the same as hiking the price. In fact, I'd rather them hike the price, I don't care I already bought my console. It didn't hurt Nintendo any. It would be like Nintendo removing the GC compatibility of the Wii because it wasn't making enough money. Anyway, I'm treading old ground here.
A PS2 emulator on PS3 just isn't likely to happen any time soon, if ever. Considering PS2 emulation on beefy PCs isn't 100%, can you imagine how hard it would be to achieve on an inferior system? What you have to understand is the BC of the PS3 was part hardware. Since the newer models share 0 common hardware between the predecessor, it makes it very difficult. The PSP was able to do PS1 backwards compatibility because it shared a common processor. The PS2 has a RISC based CPU and the PS3 has a PowerPC based CPU so the code isn't compatible at all. You're going to have to write one hell of a dynamic recompiler to get it off the ground at all. Perhaps each part of the 'Emotion Engine' (it's a combination of 2 MIPS chips and two vector units) can be sent to individual SPUs on the Cell but it's going to be extremely difficult to achieve.
Regarding performance I wonder if they're going to get rid of the hypervisor now that it has been proven to be absolutely completely useless. It's just been wasting an SPU for all this time... I bet devs are crying out for a bit of extra horsepower to improve the quality of PS3 titles. No doubt somebody in the homebrew scene will figure out a way of disabling it and freeing it up for use in GameOS.