Gamerforlife wrote:God of War is cool, but people are too quick to compare it to DMC/Ninja Gaiden. Yes, it's drawing from the same inspiration as those two series, but GOW is more of a complete adventure game whereas DMC/Ninja Gaiden focus solely on great action while everything else is pretty much tacked on and mediocre. There's no comparing the story, production value, music, puzzles and platforming of GOW to DMC/Ninja. It simply kicks their asses in those areas, but the combat systems of DMC/Ninja Gaiden simply put the GOW games to shame.
No way. I agree with everything but that last sentence. Now, I haven't played DMC, so I can't speak about that, but I played GoW 1 and 2 when they came out, and within the last two months played through NG Black and NG2. I love all four games. So, I agree with your sentiments about GoW, but I go further and say that GoW's combat system is in fact the better one. That would mean I think it's the better game, right? Well, yes, but I may have had more 'fun' playing NG and especially NG2. To explain...GoW is a better designed game. It had far more useful moves/combos. This is a credit to the designers. The player is taught how to use them and encouraged to do so, eg. some enemies must be defeated in different ways. NG 1 didn't do much teaching (Itagaki probably thinks this a waste because it's not 'hardcore'), and just shows your moves list in the menus. NG 2 does more teaching, but contrarily, as is the case with NG 1, most moves are not useful because,
and this design decision is very apparent in NG 2, the speed of gameplay has been emphasized! Therefore most players(especially good ones) are only going to be using those moves which offer speed and effectiveness - namely the Flying Swallow (and the new Oblteration and Ultimates). I'm not saying they shouldn't have done this, because I sure as hell enjoy the gameplay (as I said, it may end up being more 'fun'...I can't get enough decapitations!

). But does that mean it's a better combat system? NG 1 and 2 have a plethora of moves that have been included(like GoW), but in this case -
contrary to the design of the game! - thereby rendering most useless. I utilized many different combos, moves, throws, etc throughout GoW, but in NG and especially NG2, it was pretty much Flying Swallow, slice, slice, Obliteration, repeat. NG does it with plenty of style, so I couldn't get enough, despite the repetition - but I wouldn't say it's better 'designed' combat.