Previous 3D Zelda games, namely Ocarina. I can admit that when I finished Wind Waker, I said to myself "Well that was awesome, but I sure hope they change the gameplay up for the next one." And they didn't.vlame wrote:copy paste from what?
Paper Mario for Gamecube...
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Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Paper Mario is fun. I can appreciate its visual style from an artistic standpoint, it's very original and it has a really fun combat system that is more interactive than your typical rpg. Plus, there's just a great weirdness to some parts of the game that I loved. Also, the game has these GREAT levels pulled out of the original Super Mario Bros where you get to play as Bowser. How can you not love those old school shout outs? Like the awesome Quark levels in Ratchet & Clank: Up Your Arsenal.
On the negative side, the game can be a bit repetitive and the story and humor are hit and miss. The game has a tendency sometimes to aim too much for the kiddy crowd, leaving the adult gamer in you annoyed. I had this feeling like the game was a bit too drawn out, and there is also a lot of annoying backtracking throughout the game, particularly if you are item hunting. The game is flawed, but it's originality and fun ideas saved it for me.
I can vouch for Twilight Princess's awesomeness, though it definitely borrows a lot, and the final boss battles aren't as memorable as Ocarina of Time(though you might find some who disagree). Still, some of the bosses are incredible and the best parts of the game are the horse riding sequences which truly are epic. Plus, for me personally, it was nice to get a Zelda where I didn't have to play as a kid. I really disliked that about Ocarina of Time. I should point out though, great as Twilight Princess is, playing if right after Okami made me more aware of some of the Zelda franchise's flaws. Games like Beyond Good & Evil and Okami have done great things with Zelda's formula and the next Zelda game needs to not be so damn traditional to remain relevant.
On the negative side, the game can be a bit repetitive and the story and humor are hit and miss. The game has a tendency sometimes to aim too much for the kiddy crowd, leaving the adult gamer in you annoyed. I had this feeling like the game was a bit too drawn out, and there is also a lot of annoying backtracking throughout the game, particularly if you are item hunting. The game is flawed, but it's originality and fun ideas saved it for me.
I can vouch for Twilight Princess's awesomeness, though it definitely borrows a lot, and the final boss battles aren't as memorable as Ocarina of Time(though you might find some who disagree). Still, some of the bosses are incredible and the best parts of the game are the horse riding sequences which truly are epic. Plus, for me personally, it was nice to get a Zelda where I didn't have to play as a kid. I really disliked that about Ocarina of Time. I should point out though, great as Twilight Princess is, playing if right after Okami made me more aware of some of the Zelda franchise's flaws. Games like Beyond Good & Evil and Okami have done great things with Zelda's formula and the next Zelda game needs to not be so damn traditional to remain relevant.