Limewater wrote:Raging Justice wrote:Metroidvania isn't a real genre either. They're just platformers with interconnected worlds that encourage exploring and back tracking. The vania part shouldn't even exist because Metroid did it first. They're not metroidvania games. They're just metroid clones.
People hate facts though. They just want to believe what they want to believe.
Metroid isn't even the first game to fit that description. Side-view platforming adventure games with interconnected worlds and backtracking existed for at least a couple of years before Metroid's release.
Maybe we should be calling all of them "Below the Root clones." I'm not even sure Below the Root is the first. It's just the earliest I've ever heard of. It's been on my "to play" list for over 20 years. Maybe I'll finally get around to it this year.
That's a great point. I feel like "metroidvania" as a genre or subgenre description is a very revisionist history sort of thing, but my god the term has caught on like wildfire these past few years and it feels like you're REQUIRED to say it now.
I think "metroidvania" started gaining usage with Castlevania: Symphony of the Night. I think all symphony added to that metroid formula is rpg elements so I don't understand why the term doesn't just refer to metroid style games with rpg elements. It's funny when you read about it in wikipedia. The article I recently read acknowledges that Metroid and maybe a few other games did this style of play first and yet still tries to somehow make it seem like Castlevania is a key part of this sub genre. I think one sentence said that Castlevania "defined" the genre and I just thought, "No. That was LITERALLY Metroid that did that". Hell, you could argue SUPER Metroid defined this subgenre, and this is coming from someone who LOVES Castlevania: Symphony of the Night. Whatever. It's a losing battle because EVERYONE uses the term now and much like "Souls-like" it gets used to describe EVERYTHING these days. Now people are even combining the two, "It's a Souls-like Metroidvania!"
I've seen some people intentionally or unintentionally poke fun at the term. Like I think Super Daryl Deluxe was called an RPGvania.
As for "hack n slash", I've always heard this applied to certain types of rpgs and beat 'em ups that feature weapons. Golden Axe is the go to game people usually point to. Interestingly enough, we have Prince of Persia: The Lost Crown coming out this week and it does seem to feature what I would consider hack n slash, action in the vein of a character action title, but it's Prince of Persia so I imagine platforming will be a huge, if not core element of the gameplay.
To me, Mega Man, Ninja Gaiden, Castlevania etc. are just action platformers. They are a bit more demanding when it comes to enemy combat than hop n bob, style platformers hence the "action" part., but they still don't come close to what I consider hack n slash games to be, which would be weapon based games more in the beat 'em up realm. I think games like this focus a lot on dealing with tricky platforming while enemies try and get in your way, like the classic enemy knocks you into a pit scenario, and also overcoming your character's rather limited movement while dealing with enemies that are faster than you, use projectiles, or just outnumber you. There's a lot of that in classic Ninja Gaiden and Castlevania. Okay, now I'm just rambling.
I won't harp on the genre thing too much more though. People are free to assign whatever descriptions they want to their games, but I do think having some general categories that everyone can agree on is important less we let game descriptions just descend into chaos.
It does drive me crazy when people call fighting games beat'em ups though
I believe I read something once about a UK gaming magazine calling both genres beat 'em ups and thus it caught on with a lot of people there.
prfsnl_gmr wrote:marurun wrote:prfsnl_gmr wrote:Any other good modern action platformers for Castlevania fans?
What about retro platformers that are like Castlevania? Have you finished exploring that space, yet?
I’ve beaten Master of Darkness, which is a pretty OK Castlevania knock-off. I’ve also beaten all the Ninja Gaiden games, which are basically “fast Castlevania”. What else is out there?
I'd recommend, assuming you haven't played them already
Smelter - With the DLC, they introduced a mode that removes the Actraiser style RTS elements and just turns it into a Mega Man X clone. It's very good and the DLC is on the Switch cartridge build (Europe only release). The cartridge version does crash sometimes though
Grim/Gal Guardians: Demon Purge from the great folks over at IntiCreates. Very Castlevania-ish
The Messenger - Ninja Gaiden evolved. it's even been acknowledged by the original Ninja Gaiden developers and composer
Vengeful Guardian: Moonrider - Kind of like Shinobi meets Mega Man X
Actraiser Rennaisance - The side scrolling levels are pretty challenging. I never played the original Actraiser so I don't know how they compare to it
Cannon Dancer Osman - Basically Strider
Cyber Shadow - I gave this game a lot of hate in another thread, but it is an effective Ninja Gaiden clone. Some of the level design and enemies feel really cheap though, and it doesn't do anything to stand out like The Messenger or Vengeful Guardian. It's from the folks who made Shovel Knight
Elderand - I've heard this is a decent old school, Castlevania clone
Slain: Back From Hell - Game kind of pissed me off, but a lot of people love it. It's very metal and very hard. The devs also made Valfaris, which I think was a cross between Mega Man and Contra
Flynn: Son of Crimson - Fun, side scrolling platformer with a fairly decent combat system but never really goes full beat 'em up. It's a platformer first and foremost, but does have some fun combat arenas
Gravity Circuit - I played one level. It's got great reviews. Felt like Mega Man with a bit of bionic commando
Steel Assault - Wow. I played one level and the graphics kind of blew me away. Feel like an action platform game right out of an old school arcade.
https://www.youtube.com/watch?v=UH9y1L7N0pMPanzer Paladin - The trailer probably describes better than I could. I haven't played it
https://www.youtube.com/watch?v=KYofygShVGwThe Wonder Boy remakes, including Monster Boy and the Cursed Kingdom - Monster Boy could be called a metroidvania, but there's a lot of linear areas where you have to overcome a lot of tricky platforming and deal with enemies before you get to back track. It's a very controlled experience that has much more linear progression than a lot of metroidvanias. You'll go through a tricky area, fight a boss, then maybe get an ability that lets you optionally go back to a previous area and pick up a health upgrade or something, than it's back to the next linear area and boss fight before you get your next ability.
Demons of Asteborg - Has a little metroidvania, but is mostly an action platformer. You can even play this on the Sega Genesis or get the rom for an emulator. It's on Switch too I think
Bat Boy - Has some postive buzz, Mega Man clone I believe
Super Zangyura - Brutal game, has some puzzle solving. It's a weird game, check out the trailer
https://www.youtube.com/watch?v=swT0Ej3Tw74Ninja Cop - I think every GBA owner knows about this one
Shinrei Jusatsushi Tarōmaru - Awesome ninja action game, good luck getting a physical copy though, much like the game right above it