Nintendo's worst mistakes.
Re: Nintendo's worst mistakes.
I saw the 3DS pricing as a pretty big mistake. $250 launch price was quite a bit to steep for the market at the time. If memory serves, they dropped the price six months later and as a concession, they released a bunch of games for the NES and GBA under VC as the Ambassador Program.
I own too many hoodies jackets hoodies and DS games and I’m not ashamed!
- JoeAwesome
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Re: Nintendo's worst mistakes.
I don't blame Nintendo for rereleasing games; they knew their worth.
However, I'm not going to support updated GOTY releases at full price (and staying near to that to this day) when I picked up the initial releases at or near full price on the WiiU, one generation ago. I felt the same way about PS3 remasters on PS4, too, so it's not just Nintendo. If you're trying to sell that to me, much less sell that while saying this is among the best the system has to offer, I say get out of here with that BS.
However, I'm not going to support updated GOTY releases at full price (and staying near to that to this day) when I picked up the initial releases at or near full price on the WiiU, one generation ago. I felt the same way about PS3 remasters on PS4, too, so it's not just Nintendo. If you're trying to sell that to me, much less sell that while saying this is among the best the system has to offer, I say get out of here with that BS.
Re: Nintendo's worst mistakes.
Underestimate the competition and their own hardware's role that it was still fulfilling. Glad hey didn't try to augument it with addons to keep it relevant like Sega used to do.
IMO, the Wii-U was actually good. Only the people who had a Wii already didn't think it was necessary. New adopters loved it because it had HDMI to match their new TVs. The 3DS was (too?) expensive, but the hardware was really impressive. The hardware was mostly budget-minded while keeping enough horsepower to fool people into thinking it was as capable as the competition. They just underestimated what the gamers were willing to spend to shoot people in the head more realistically and they thought the Wii owners were tired of their prized possession - the awesome new Netflix box that replaced their cable box while allowing them to get in shape with a fake tiny stairs.
Also Phones wiped all their ambitions away - people carry their gaming addictions and feed them daily.
No Nintendo phone was the problem. Can't fit a Wii-U in my pocket.
IMO, the Wii-U was actually good. Only the people who had a Wii already didn't think it was necessary. New adopters loved it because it had HDMI to match their new TVs. The 3DS was (too?) expensive, but the hardware was really impressive. The hardware was mostly budget-minded while keeping enough horsepower to fool people into thinking it was as capable as the competition. They just underestimated what the gamers were willing to spend to shoot people in the head more realistically and they thought the Wii owners were tired of their prized possession - the awesome new Netflix box that replaced their cable box while allowing them to get in shape with a fake tiny stairs.
Also Phones wiped all their ambitions away - people carry their gaming addictions and feed them daily.
No Nintendo phone was the problem. Can't fit a Wii-U in my pocket.
- Nintendork666
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Re: Nintendo's worst mistakes.
I wish they'd make their hardware competitive again from a power standpoint
The whole hybrid concept does nothing for me
Unpopular opinion, I know
I miss GCN era
The whole hybrid concept does nothing for me
Unpopular opinion, I know
I miss GCN era
AMD Ryzen™ 9 7900X // MSI GAMING X TRIO GeForce RTX 3090 

Re: Nintendo's worst mistakes.
Nintendork666 wrote:I wish they'd make their hardware competitive again from a power standpoint
The whole hybrid concept does nothing for me
Unpopular opinion, I know
I miss GCN era
I think the problem is that the only way to be competitive from a power standpoint these days is to basically ape the PC architecture. The hardware differences between the Xbox Series line and the PS5 are ultimately fairly minimal, and more a matter of degrees than any core capabilities. And while Nintendo is certainly a large company, they aren't large like MS or Sony, and they don't have the kind of access to hardware partnerships that Sony and MS do. Hell, the only way to be competitive in the portable space is to ape mobile phone hardware, which is a bit of what the Switch does. The only reason the Switch can straddle that line is because Nvidia dabbled in that crossover space.
So basically, the general state of graphics and computing hardware is such that there isn't really much room for smaller players, at least not competitively. As much as I miss the days of dedicated handhelds and disparate console architectures, it's simply not viable any longer. It's kind of sad, but the market is largely monolithic at this point in time. In retrospect, the Switch is really the only way Nintendo could differentiate themselves from Sony and MS.
I miss the GCN, too, as unsuccessful as it was...