What I mean by the second part is that in general people are pretty warm and fuzzy on the few Goemon games we got in the US, though usually they got branded as Mystical Ninja. There were a lot of them, a trilogy on the SNES, but the real stand out game is Ganbare Goemon 2 which I'll cover below.
I will say thanks about Power Rangers, never was huge on it ever at any time, but it is an occasional guilty pleasure as I like Japanese giant robot and kaiju stuff. I intend after checking some stuff to watch some youtube of that SNES game because Gundam Endless Duel is insanely good and it seems to be built from that.
I would suggest Soul Blazer and also Arcana too, but that did hit some lists already.
Trying to be a bit different here I have some ideas.
1) Disney's Aladdin - Yes most people just go nuts over the animation looking Genesis etc version, but really I prefer this Capcom release. I find the controls, fluidity of the characters, better color and audio, and general stage designs to be far more appealing but it just got badly overshadowed.
2&3) Magical Quest Starring MIckey Mouse (and B) The Great Circus Caper -- Yeah more Disney, also uses the same engine Aladdin does. Perhaps some of the best Mickey Mouse platformers made. Incredible stage design, beautiful music, sound effects are as nice too, very nice selection of both stages and new suits (for specific attacks/skills) for those spaces too. I wouldn't call it an easy game, just not a hard one either, just quite fair.
4) King of Dragons - The Magic Sword nod gave me the idea, sure it's more expensive due to trolls but in general it's still not all that well known as quite a few other gaming go-tos on the system. It's a strongly faithful conversion of the game as I own both due to Capcom Belt Action Collection on Switch which has the arcade release. A great brawler, minor RPG level up mechanics, branching path and 4 different types of characters to use.
5) Star Trek Starfleet Academy - Pretty unique game for the system and for Star Trek titles of the time. It's a bridge simulator, you go through training in starfleet and each tier goes up a class of ship from a weenie science vessel up to the large classes. You have to work through scientific, diplomatic, and combat situations. On the side you can just pop into a combat simulator too against another or the AI on various difficulty tiers. Game runs in 3D on the view screen, solidly animated/colorized bridge area around that.
6) Zenki (Super Famicom) - I think it probably is based off some semi-obscure anime and/or manga in Japan. I haven't owned it in a long time, but when I had my huge collection up to 2005 I had this. It's a really great little platforming combat game, side scroller style. Decent music and sounds, lots of animation to it, great use of color and drawing. There's a story you can't read unless fluent but it won't hurt you just mashing the button through it as the plays great.
7) Spriggan Powered (Super Famicom) -- Amazing shooter, horizontal for the system. The ships and all are done like ACM style like Donkey Kong Country, all the backgrounds run in the SNES high resolution mode and they're not just static so it's a unique treat. It's based on an anime/manga series from the era too. Another I had back when I had Zenki and it was pretty enjoyable.
9) Lupin the 3rd Hunt for the Legendary Treasure (Super Famicom) - It probably wouldn't hurt if you were a fan of the lecherous super thief from Monkey Punch manga or the equally decades long run of anime too. You play as the red jacket style era Lupin and the game has quite a few of his trademark bag of weapon/accessory tricks to exploit. A solid run, think, gun, and search/evade platformer with a pretty good amount of animation style and flair to it, good solid intermission/cut scenes you can't read but watch, and a nice solid variety of stages worth exploring.
10) Twinbee Rainbow Bell Adventure (Super Famicom) - Might be pushing the hidden bit with this, but usually outside of big time Konami/Twinbee fanboys it goes well under the radar because it is not what Twinbee ever was, a shooter, it's instead a Super Mario World style massive platformer with a lot of stages. Has the similar Twinbee flair for popping music and equally out there use of color and animated detail. The bells still have their purpose, just a really well made platformer with a fair learning curve.

