NES Classic Edition Cracked (twice) (GUI Flash Tool Exists)

Anything that is gaming related that doesn't fit well anywhere else
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: NES Classic Edition Cracked (twice)

Post by Tanooki »

I have to know how well is Castlevania III working? The MMC5 was not part of the listed set of game memory mappers so it was a big guess I saw some bring up once this news broke.

If that works, that more or less locks down the entire licensed (if not unlicensed) US market stuff. How about Famicom I wonder... Konami VRC chips, Namco, Sunsoft, etc.
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: NES Classic Edition Cracked (twice) (GUI Flash Tool Exis

Post by Tanooki »

A russian member of gbatemp (love this site, been a member since the late 90s) created a really amazing Windows based GUI tool for the flashing of games to the NES Classic Edition.

It can throw many games at this thing, basically all the licensed US library, some of the unlicensed too. It appears perhaps this is a (my guess here) retooled version of their latest iteration of the VC from the New3DS and it supports the mappers: 0 (NROM), 1 (MMC1), 2 (UxROM), 3 (CNROM), 4 (MMC3), 5 (MMC5), 7 (AxROM), 9 (MMC2), 10 (MMC4).

That's right, Castlevania 3 is doable on this as are some other fine titles, but so far the Konami VRC chips (Famicom) have been determined not to work, so likely all those weird pirate mappers and Famicom unique mappers won't fire up.

The tool also has a google button to find box art for you of the right size on any game. It will pull the data for the publisher and release date, if it jacks up you can manually enter it. It's a simple powerful tool that'll knockoff all that menu stuff Nintendo throws at you so you don't have to. Unlike the other long original method, no SMB1 save data is needed, it just works, and it does it without a threat to the kernel going bad (short of flipping it off in the middle of it doing so.)

Not sure what ALL the limits are, but you have 350MB of free space to throw games/box art(and info data) at it. I think I read there is a dead limit the menu system itself can handle but I haven't found that number yet. So far I saw someone added 65 games 6 pages into the 25 page thread.

https://gbatemp.net/threads/hakchi2-nes ... ol.456256/
User avatar
stickem
Next-Gen
Posts: 2321
Joined: Sat Feb 21, 2009 2:57 pm
Location: nashville,tn.

Re: NES Classic Edition Cracked (twice) (GUI Flash Tool Exis

Post by stickem »

Link for a walk through?
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: NES Classic Edition Cracked (twice) (GUI Flash Tool Exis

Post by Tanooki »

stickem wrote:Link for a walk through?

Watch this...all the step and proof of concept in action.
User avatar
TSTR
Next-Gen
Posts: 5653
Joined: Mon Sep 23, 2013 12:55 am
Location: Durham, NC
Contact:

Re: NES Classic Edition Cracked (twice) (GUI Flash Tool Exis

Post by TSTR »

I have such a boner for this thing now. May have to break my buying moratorium soon.
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: NES Classic Edition Cracked (twice) (GUI Flash Tool Exis

Post by Tanooki »

Go for it, if you can find one at retail pricing. I think the emulator caps around 100 games, beyond that I'm not sure if the menu gets weird from it, but I know save state will stop functioning in part if not entirely. The 512MB of storage allocates part of the firmware, but also part of the storage for saving progress too it appears.

Still though, official Nintendo hardware you can toss around 100 games at and play all in a teeny HDMI box you can setup with one simple GUI Windows tool and a usb port in a matter of minutes. Let's face it, collectards aside there's barely 100 games really considered excellent enough on the licensed game list for Nintendo anyway so it wouldn't be hard to cull a really badass list of games to carry around on that device.
User avatar
TSTR
Next-Gen
Posts: 5653
Joined: Mon Sep 23, 2013 12:55 am
Location: Durham, NC
Contact:

Re: NES Classic Edition Cracked (twice) (GUI Flash Tool Exis

Post by TSTR »

Nail on the head, bro. And it even looks like a little NES!
User avatar
samsonlonghair
Next-Gen
Posts: 5188
Joined: Tue Feb 17, 2009 2:11 pm
Location: Now: Newport News, VA. Formerly: Richmond. Before that: Near the WV/VA border

Re: NES Classic Edition Cracked (twice) (GUI Flash Tool Exis

Post by samsonlonghair »

Tanooki wrote:Let's face it, collectards aside there's barely 100 games really considered excellent enough on the licensed game list for Nintendo anyway so it wouldn't be hard to cull a really badass list of games to carry around on that device.
Come to think of it...
Let's Name the Top 100 NES Games Together
User avatar
Sarge
Next-Gen
Posts: 7273
Joined: Thu Mar 14, 2013 12:08 pm

Re: NES Classic Edition Cracked (twice) (GUI Flash Tool Exis

Post by Sarge »

I actually think there are well over 100 that are worthwhile, but I love my NES games.

No question there was a lot of crap, too, but I'm pretty picky with my NES library, and I've got around 250 games, and I'm sure at least half of that are games that I actually think have redeeming qualities.
User avatar
Reprise
Next-Gen
Posts: 4822
Joined: Mon Mar 22, 2010 10:27 am
Location: Earth

Re: NES Classic Edition Cracked (twice) (GUI Flash Tool Exis

Post by Reprise »

Tanooki wrote:
stickem wrote:Link for a walk through?

Watch this...all the step and proof of concept in action.
Awesome, bro. I'm going to give this a go later in the week.
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
Post Reply