MechWarrior 5 is a thing again.

Anything that is gaming related that doesn't fit well anywhere else
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Re: MechWarrior 5 is a thing again.

Post by fastbilly1 »

Comeon Mechwarrior Online 2.0...
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: MechWarrior 5 is a thing again.

Post by MrPopo »

This is fortunately going to be single player only with no microtransactions according to the PC Gamer interview.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Exhuminator
Next-Gen
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am
Contact:

Re: MechWarrior 5 is a thing again.

Post by Exhuminator »

I would like a new MechCommander game for Android.
PLAY KING'S FIELD.
User avatar
Gunstar Green
Next-Gen
Posts: 4962
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania
Contact:

Re: MechWarrior 5 is a thing again.

Post by Gunstar Green »

Exhuminator wrote:I would like a new MechCommander game for Android.
It's going to be PC only but I'm really looking forward to the new Battletech game.

User avatar
Exhuminator
Next-Gen
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am
Contact:

Re: MechWarrior 5 is a thing again.

Post by Exhuminator »

Gunstar Green wrote:It's going to be PC only but I'm really looking forward to the new Battletech game.

I like what I see so far.
PLAY KING'S FIELD.
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: MechWarrior 5 is a thing again.

Post by MrPopo »

I got a chance to play it earlier this year. The most interesting thing it does tactically is the initiative system based on weights. Once you're in combat it switches to turn based, and the way the turns are set up is that in turn 1 the light mechs get to move and fire, then in turn 2 the mediums, etc. The important thing, though, is that a mech can defer its movement to a later turn. This gives you lots of tactical flexibility. In the demo I played combat starts before any units are within striking range, so being able to defer your turn lets you force your opponent to move into range first, probably taking a long range shot that will likely miss, then you get to move to a better position (such as flanking or just point blank) and get in your own attacks. The goal was to encourage people to use lighter mechs and I think they've succeeded at it.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Exhuminator
Next-Gen
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am
Contact:

Re: MechWarrior 5 is a thing again.

Post by Exhuminator »

MrPopo wrote:The important thing, though, is that a mech can defer its movement to a later turn.
Can you stack unused turns?
PLAY KING'S FIELD.
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: MechWarrior 5 is a thing again.

Post by MrPopo »

No, in a given round everyone has to take their turn. It's just instead of in the first section you can wait until the fourth section if that would confirm a tactical advantage for you.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Exhuminator
Next-Gen
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am
Contact:

Re: MechWarrior 5 is a thing again.

Post by Exhuminator »

So if a light mech deferred its turn, hoping to move after a heavier mech, but the heavier mech also deferred its turn, then that means the light mech would have to take its turn before the heavier mech regardless. So I have to assume that during a multiplayer game, the players are not told if the other player deferred their turn?
PLAY KING'S FIELD.
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: MechWarrior 5 is a thing again.

Post by MrPopo »

Oh, I see what you're asking. You can continue to defer your turn until the final phase of the round if you like. There's also priorities during each phase that wasn't immediately obvious during the demo. So conceivably everyone could defer til the last round and now it just goes one side, then the other. But on the flip side if you have mechs with good long range weaponry maybe you want them to take their turn when it comes up to deal some damage, maybe knock out a weapon or two.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Post Reply