Things games teach us that have no real world value

Anything that is gaming related that doesn't fit well anywhere else
3DSStrider
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Re: Things games teach us that have no real world value

Post by 3DSStrider »

* The best way to refuel a car is simply to drive over the conveniently placed fuel canisters laying about on the road.
*In a martial arts tournament, skinny Asian schoolgirls can easily hold their own against musclebound giants with magic powers.
*Stabbing forest animals with a sword enough times will give you the experience necessary to destroy evil wizards, demons, and eventually gods.
*In war, each faction will attack all at once, then stand still until the other side has had their turn at slaughtering them.
*Jumping off of thin air is an easy skill to master, but it can only be done once before touching the ground again.
*Until about 20 years ago, the world and everything within it was made entirely out of small squares. These squares became smaller and smaller until we switched to tiny triangles.
*Picking up items shaped like your head (or aircraft if you happen to be in one) will give you the ability to resurrect yourself.
*Carrying an entire arsenal of weapons will not slow you down unless a rocket launcher is in your hands.
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J T
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Re: Things games teach us that have no real world value

Post by J T »

+ In medieval times, the world was organized around a small farm village in such a way that only small rats and slimes would bother people near the village, but the farther away one traveled, the more dangerous and fearsome creatures would become. It's just how evolution worked in localized regions back then. The economy was also centered around the farmer village, making sure that cities closer to the farm village never had access to the powerful weapons and armor that could easily be found in shops further away.

+ In modern times, wars are fought on a battlefield where the city has been designed around what is essentially one long winding corridor. To maintain this corridor effect, people have locked all of the doors to all of the buildings, except someone has gone through for you and unlocked all the doors that lead directly to the enemy commander's "secret" base. To make this feel less contrived for you though, the guy with the keys sometimes waits for you to show up at a dead end, and then orders a guy in a tank or bomber to break through a brick wall that, once demolshed, conveniently connects you back to the corridor.

+ In the future, we will underutilize cell phones, despite an overwhelming presence of advanced technology, so you will still have to walk for miles to talk to a contact who has vital information for your mission. Sometimes though, you will talk on a video phone with a big screen TV, because apps like FaceTime and mobile Skype are for suckers.
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Tanooki
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Re: Things games teach us that have no real world value

Post by Tanooki »

Cities can be developed within a matter of hours with no responsibility to anyone. No permits, no protestors, just find a source of income far less than realistically is needed to develop a skyrise, city block, and more and do whatever you want with it or to anyone living there. Who said nuclear power was expensive it only costs 10K.


The entire destiny or existence of the world could be left up to basic farm teens, or better yet little boys and girls with weird powers. All you need to do is somehow believe in yourself and beat up on weird people or animals and you'll gain the power to do anything.


If you set out on a quest to save the world, even if someone knows who you are and what you're doing they'll still charge you for gear, room, board, and medical care and without so much as a discount. Even in the real world we have rewards cards for 10% off.


Spinach is far more magical than steroids. If some big guy is tying your girl up on a ledge and chasing you down for an ass kicking, just find a can of spinach and your scrawny self can send the guy flying with just one punch.


If the world pisses you off bad enough, just blame it on the gods. Sure they're gods and supposedly immortal, but if you rage out bad enough you can take them down, even the best of them.


The most protective body armor ever for a female warrior is the metal bikini that looks like hot shit. Damn she's got curves, and yet, somehow every single hit will always plink off just the 5% of covering her body has making her far more invulnerable than some full plate of head to toe magical armor. Who needs that crap?
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Exhuminator
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Re: Things games teach us that have no real world value

Post by Exhuminator »

Wasting countless hours to acquire virtual achievements is a meaningful use of your limited life span.
PLAY KING'S FIELD.
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Ziggy
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Re: Things games teach us that have no real world value

Post by Ziggy »

ElkinFencer10 wrote:The best way to make a quick buck is to hit every pot you see with a sword.


It's also a great way to vent frustrations. Don't worry though, just leave the room and reenter, all those pots will be back as good as new!
Tanooki
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Re: Things games teach us that have no real world value

Post by Tanooki »

Ziggy587 wrote:
ElkinFencer10 wrote:The best way to make a quick buck is to hit every pot you see with a sword.


It's also a great way to vent frustrations. Don't worry though, just leave the room and reenter, all those pots will be back as good as new!


And same with any enemies in the area, as long as you don't leave one standing still. They just keep coming back. And if it's not the area, just back up a few steps, whatever you just crushed re-appears like nothing happened.
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marurun
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Re: Things games teach us that have no real world value

Post by marurun »

Coins bounce pretty high. And they disappear if you let them sit for too long.
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o.pwuaioc
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Re: Things games teach us that have no real world value

Post by o.pwuaioc »

marurun wrote:Coins bounce pretty high. And they disappear if you let them sit for too long.

This is both real and has real world value.
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Xeogred
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Re: Things games teach us that have no real world value

Post by Xeogred »

Image

if car on fire and blowing up just apply da wrench

fixed car
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prfsnl_gmr
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Re: Things games teach us that have no real world value

Post by prfsnl_gmr »

- You'd be surprised how many uses there are for a rubber chicken with a pulley in the middle.

- If you are in a really big cardboard box, just stay really still. As long a no one sees you move, no one can find you.

- If three things that are the same color end up next to each other, they will disappear; so, you have to be really careful when you are organizing things or putting them away.

- If you ever get arrested, don't worry too much about it. There is probably a pretty easy way to get out of your cell. If not, someone will come along and let you out before too long.

- You learn a lot of skills as soon as you start a new job. Unless you worked for a really long time, however, you will forget all of them as soon as you quit.

- If you ever feel lost or confused, just keep talking to random people. Someone will eventually tell you what you are supposed to be doing.

- If you hear an orchestra swell, watch out!

- You can float for a while if you shoot a gun straight down.

- You must avoid touching spikes at all costs. They are the most dangerous things.
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