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Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Posted: Mon Feb 08, 2016 9:31 am
by shadowgangs
noiseredux wrote:Looks very Shinobi. And very nice.

Have you guys considered a Dreamcast version?

If there is funding for it, it will be done.
This game will go on kickstarter soon, so if you guys end up liking the demo, please share the news about it to people you know might be interested and didn't hear about it.
To maximize the chances of getting it done, and why not have it retro ported to old plaforms including the dreamcast.

Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Posted: Tue Feb 16, 2016 6:15 pm
by shadowgangs
Hi Everyone;

I would like to share with you some good news, this month's last weekend I will meet the game background artist Toni Galvez, and we'll be

making videos of the game.
So an actual game video will be available before the end of this month.

Another great news, I received Shadow Gangs's second and final music track for the demo.

Please find it here, it manages to be even better than the first track, I kept listening to it the whole day and still do now.

It is an exciting prospect to imagine the whole game having music of this quality from start to finish, which was my objective but I feel

lucky to work with such a talented artist.

For you guys that wanted a ninja instead of Dan, Dan will transform to a ninja (you'll still play Dan for those that like him the way he is

now, but he will transform to a ninja mid level (so he can use the sword and other ninja powers)).

Here an image showing Dan in ninja suit, as well as the first mission boss:
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More detail on the news section of game website.

Hope you like it!

Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Posted: Wed Feb 24, 2016 8:11 pm
by shadowgangs
Hi Everyone;

Just a quick update, I received the final version of both Shadow Gangs music tracks.
Find them here:
Burning Fist
Shadow Gangs Theme

The video is of course coming this weekend!

(video) "Shadow Gangs", 80's arcade inspired ninja game

Posted: Sat Feb 27, 2016 8:48 pm
by shadowgangs
Hi everyone;
Video now available:
https://www.youtube.com/watch?v=WX_mo0soMqs

Re: (Video) "Shadow Gangs", 80's arcade inspired ninja game

Posted: Sun Apr 03, 2016 5:40 pm
by shadowgangs
I thought I'll give a new Shadow Gangs update.

The game is being updated every day, the new backgrounds are under way and they will look nothing like the originals. They will be very detailed and will have an extra parallax layer that will add a lot of atmosphere to the game.

Shadow Warriors is now my inspiration in relation to the backgrounds variations and amount of static object, so expect a completely different and better looking backgrounds.

Other fixes are related to engine fixes, 3 checkpoints instead of 1, new knifeman with a new flying attack type, better AI, fixed camera, some prone guys will now stand up when Dan is near (not all will stand up!) and many fixes and new features have gone in.

I leave you with Dan in ninja form, hope you like it:

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and the end boss of one of the games mission (yes, Freddy!):
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Development is still going on, stay tuned!

Re: (Video) "Shadow Gangs", 80's arcade inspired ninja game

Posted: Thu May 12, 2016 6:49 pm
by shadowgangs
Hi Everyone;

Finally I am proud to present the new Shadow Gangs, with new backgrounds (pictures bellow), and many more fixes and enhancements that pictures can't convey.

I am also excited to announce that the Shadow Gangs demo, and the new and final pre Kickstarter video will be both available at the same time at the end of next week, Saturday or Sunday, most probably Sunday 22nd of May.

Aside from preparing the demo, I will now prepare for the kickstarter campaign. To this end, I am going to dress up in big detail what

Shadow Gangs is about, what enemies are there, what levels, what new weapons can Dan and his ninja form use, how they can use it, and what

the ninja form add to Dan capability wise.

Rendez-vous at the end of next week, the demo will be available then for download (pc version), and a new video and final video will be uploaded, and I will also announce the kickstarter date!

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Re: (Demo) "Shadow Gangs", 80's arcade inspired ninja game

Posted: Sun May 22, 2016 4:45 am
by shadowgangs
I am happy to announce that the Shadow Gangs demo is now available in the downloads section here.

It's the PC version, it should run fine on a 1ghz PC with Intel graphics, but let me know if you have any issues running it.
You may need to install Visual C++ 2015 Redistributable here if the Demo won't start, I didn't need to but just in case.

A new video has been uploaded here:
https://www.youtube.com/watch?v=iy-ZpxWKEaQ

A new music track is also available, here or in the downloads section. It's included in the demo and can be heard if you finish the demo.

The kickstarter date is now set, it's the 25th of June 2016. If you liked the demo and want this game to materialise, please contribute to the crowdfunding.

These kind of games like Shadow Gangs won't be brought back by big game companies, or the likes of Sega, Capcom etc...., they all seem to have moved to 3D and other new fancy gameplay styles etc..., so don't wait for them to release something like Shadow Gangs.

Also feedback on the game all over the internet, here and friends has been very important, and this new demo is showing that. Apart from the new backgrounds, many enhancements and fixes have gone in.

I really hope you enjoy it!

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Re: (Demo) "Shadow Gangs", 80's arcade inspired ninja game

Posted: Thu Jun 16, 2016 7:50 pm
by shadowgangs
Hi everyone;

I uploaded a new video of me playing in hard mode with melee only (mostly, one miss near the end), and no deaths.

The game also had a speed increase for Dan (and some enemies to keep the balance), as well as sharper melee attacks.
I think it plays much better than before.
Many other fixes has gone in.

In relation to the kickstarter, Dan in ninja form will have an assault rifle as projectile weapon, I think it's much better this way than having some kind of fire shuriken or super shuriken or the like which was my original intention.

Here is the video that I wanted to do before the kickstarter to show the game potential more:

https://www.youtube.com/watch?v=GRUY-PzgsH4

Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action rev

Posted: Fri Jun 24, 2016 3:36 pm
by shadowgangs
Hi everyone;

I am excited to announce that the Shadow Gangs Kickstarter is now live here:

https://www.kickstarter.com/projects/18 ... on-revival

Please share the news! and thank you!

https://www.youtube.com/watch?v=iFuZFODMebI

Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action rev

Posted: Sat Jul 23, 2016 7:30 am
by shadowgangs
Hi Everyone;

The Shadow Gangs kickstarter is in it's final hours, and I would like to let anyone who is interested but hesitated for some reasons about
the enhancements and changes that the full version will have:

-If the graphic style is an issue, there will be filters available to add scanlines or any other full screen shader effects that are
available already for emulators like Mame, Winuae etc...

-Also concerning the graphics, all the characters will be drawn by the same artist who did Dan and the ninajs, this will ensure coherent
art and of higher quality.

-The animations frames will be double or tripled in some animation types (dying animation and others).

-A lot of special effects will be added, some using shaders or with added shaders. Blood, bullet trails, better bullet effects, hit effets,
smoke etc...these will make the screen busier.

-If you didn't like the game because of lack of diversity, there will be a lot more interactions, Dan will have an inventory to store
sepcial weapons and sepcial attacks (magic), there will be elements of search, recovering money, freeying all types of hostages, some
elements of adventure/exploration too like using the ninja double jump to get to secret areas.

-The ninja form will allow Dan to take one hit without dying (but will cause him to revert to his fighter form). Also the ninja form will be available at about 10 to 15% of the level start.
This will put the difficult a lot down.

-And many many more enhancements and fixes. A full list is in the Kickstarter page.


I would like also to ask you to actually play the current demo, to get a real feel of the game and see it actually on your screen not just on videos.

Bellow is the new Dan as ninja which is being done now by the sprite artist, and the first frames of the attack drone.

Also, if the game succeeds the Kickstarter, all backers without exceptions will get regular milestone builds.

Many thanks!


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