Quake On An Oscilloscope
Re: Quake On An Oscilloscope
Quake, not Doom? I thought it was Doom that was the designated game to get running on anything. I think the one I saw that made me chuckle the most was Doom running on a printer's screen.

Get me one?aaron wrote:i see oscilloscopes ALL the time at surplus at work. i should probably pick one up sometime.
Re: Quake On An Oscilloscope
That Oscilloscope render is amazing! I don't think a Vectrex version would work as smoothly though. Too many lines to point draw and the "zoom" scrolling while walking forward could not be done at that speed.fastbilly1 wrote:Yes.GSZX1337 wrote:One last thing: Does anyone else think this is close to what a Vectrex version would look like?
This is just amazing. I kinda want to buy a new oscilloscope now.
I have an Oscilloscope and would love to find the "program" for this. That is really a great effect though near impossible to implement.
John Biggs wrote:http://techcrunch.com/2015/01/01/high-tech-or-hangover-watch-quake-on-an-oscilloscope/
Head spinning? Stomach gurgling? Did you just drink a Bloody Mary just to find some respite from your pounding gulliver? Why not take a look at Pekka Väänänen’s project, an attempt to play Quake on a Hitachi V-422 oscilloscope.
Why? Because if it can’t run Quake it’s not a true piece of technological hardware, that’s why. But it’s pretty hard. To get the machine to display a comparatively complicated game, Väänänen had to simulate an oscilloscope in code and then learn how to program the Hitachi to move the ray across the screen.
In order to line draw line segments that are not connected together, you need to move the ray quickly across the screen without actually tracing a visible line. This can be done by spending more time drawing the visible lines and then scaling the monitor intensity accordingly to hide unwanted artefacts.
To actually display the images he had to output the results in audio format and got about 1,800 on the screen.
CRT vs LCD - Hardware Mods - HDAdvance - Custom Controllers - Game Storage - Wii Gamecube and other Guides:
CRTGAMER Guides in Board Guides Index: http://www.racketboy.com/forum/viewtopi ... 5#p1109425
Re: Quake On An Oscilloscope
Vector displays are the one place where it's easier to get Quake running vs. Doom. Since making a 3D game consists of drawing a bunch of triangles and then filling them in you can mod the engine to skip the filling in part and you have a vector display. Trying to pump out Doom would require utterly redoing all the graphics to be line art versions of the Doom art, at which point you've created an entirely new game rather than ported an existing one.Ziggy587 wrote:Quake, not Doom? I thought it was Doom that was the designated game to get running on anything. I think the one I saw that made me chuckle the most was Doom running on a printer's screen.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Quake On An Oscilloscope
We were just kidding.CRTGAMER wrote:. . . I don't think a Vectrex version would work as smoothly though. Too many lines to point draw and the "zoom" scrolling while walking forward could not be done at that speed.fastbilly1 wrote:Yes.GSZX1337 wrote:One last thing: Does anyone else think this is close to what a Vectrex version would look like?
This is just amazing. I kinda want to buy a new oscilloscope now.
casterofdreams wrote:On PC I want MOAR FPS!!!|
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fastbilly1
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Re: Quake On An Oscilloscope
Well I am mastering a folk album on my reel to reel this week. I opened one of the 8track decks and it had a dead mouse in it, so thats probably trash.GSZX1337 wrote:And if you do do, you'll record a Punk Rock CD?fastbilly1 wrote: . . . Case in point I was given two 8 track recording decks last night that if I cant get to work I am pulling the VUs and buttons and trashing the rest.
Yo!aaron wrote:i see oscilloscopes ALL the time at surplus at work. i should probably pick one up sometime.
