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Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 6:52 pm
by mjmjr25
Alright! This is my kind of game - love it.

4,490,008 - mjmjr25 - Iranian Backed Hezzbullets - Stage 4 (boss) - PCB
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Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 6:52 pm
by dunpeal2064
Great start man!

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 6:58 pm
by dsheinem
Like Mike, I love this kind of shmup. I feel like I can have a good week.

2,131,487 - dsheinem - DFT - Stage 3 - PS2

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 7:10 pm
by foxhound1022
I'm liking this one as well. I think I'm off to a decent start.

foxhound1022 - 5,489,645 - W-Shot/Type - DFT - Stage 4 - PS2

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Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 7:22 pm
by DocHauser
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7,181,413 - DocHauser - The Columbian Hi-Ballers - Stage 5 - UME151 (or whatever it's called)

Hmm, only 5 stages and no TLB in Original Mode? Well then, if I don't clear this game inside a week, I'll be rather disappointed...

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 7:27 pm
by ExedExes
Is this the line for turning in my shmup card? You all are making this look easy :lol:

Gee, that lead Team NES had looked good for all of a few hours

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 7:32 pm
by skate323k137
ExedExes wrote:Is this the line for turning in my shmup card? You all are making this look easy :lol:

Gee, that lead Team NES had looked good for all of a few hours


Get to practicing :lol:

Mike, you rotated your cabs monitor for this? That's dedication right there.

I got a Monitor tate'd up and ready to go. This should be fun.

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 7:41 pm
by pierrot
Holy nerds! These scores are a lot higher than I was expecting. I think I might be the weak link this week.

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 7:51 pm
by mjmjr25
Yeah, this game isn't nearly as complex scoring wise as most CAVE stuff, after a few runs it becomes second nature what you need to tap shot and what you need to power shot.

After that, it's just picking up the gold on the ground, defeating large enemies when many bullets are on screen to cancel them out and turn into gold, and no missing the stages.

Pretty straightforward.

Tonight is going to be my best night - so i'm really hoping to pour in 3 hours or so. The ALL feels possible, but I don't want to jinx it and say it's going to happen for sure.

Unlike Futari - I don't think you are punished (score-wise) for bombing, so let 'em fly if needed.

Re: WEEK 3: Racket STGT - MUSHIHIMESAMA Scores

Posted: Fri Nov 15, 2013 7:54 pm
by noiseredux
Trying to find a way to play...