Ack wrote:
Considering how many folks and organizations hold multiple accounts, the age of the service, and how it is effectively ubiquitious with modern PC gaming, I'd say there's probably a decent chance this is accurate. It doesn't mean they aren't including accounts that haven't been used since 2004.
It's why I was wondering about how many accounts were actually active.
In my experience with privately held companies, the rule is to take your main competitors stats, and double them. Again, not saying Steam is making up stats, but it is a common occurrence to balloon customer numbers to attract attention. Hell, I do it/did it by strong advice from my boss.
And these fake numbers actually go into official council files. Basically every number in CHA files are make believe.
Ack wrote:
Considering how many folks and organizations hold multiple accounts, the age of the service, and how it is effectively ubiquitious with modern PC gaming, I'd say there's probably a decent chance this is accurate. It doesn't mean they aren't including accounts that haven't been used since 2004.
It's why I was wondering about how many accounts were actually active.
In my experience with privately held companies, the rule is to take your main competitors stats, and double them. Again, not saying Steam is making up stats, but it is a common occurrence to balloon customer numbers to attract attention. Hell, I do it/did it by strong advice from my boss.
And these fake numbers actually go into official council files. Basically every number in CHA files are make believe.
There's just one problem with this approach to PC gaming: Valve's main competitor was Microsoft's Games for Windows Live, which never had mass appeal and is currently being taken offline and dismantled. Now they might be interested in doing this as they celebrate the service's 10th anniversary, or maybe it's because they want to drum up more noise over their projected pseudo-console release. But Steam has been handily beating their competition on the market for a long time.
Ack wrote:
Considering how many folks and organizations hold multiple accounts, the age of the service, and how it is effectively ubiquitious with modern PC gaming, I'd say there's probably a decent chance this is accurate. It doesn't mean they aren't including accounts that haven't been used since 2004.
It's why I was wondering about how many accounts were actually active.
In my experience with privately held companies, the rule is to take your main competitors stats, and double them. Again, not saying Steam is making up stats, but it is a common occurrence to balloon customer numbers to attract attention. Hell, I do it/did it by strong advice from my boss.
And these fake numbers actually go into official council files. Basically every number in CHA files are make believe.
There's just one problem with this approach to PC gaming: Valve's main competitor was Microsoft's Games for Windows Live, which never had mass appeal and is currently being taken offline and dismantled. Now they might be interested in doing this as they celebrate the service's 10th anniversary, or maybe it's because they want to drum up more noise over their projected pseudo-console release. But Steam has been handily beating their competition on the market for a long time.