dsheinem wrote:Resurrection!
Lol. I forgets the talkings I have say before.
dsheinem wrote:Resurrection!
noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
BogusMeatFactory wrote:Gunstar Green wrote:I know I talk about them a lot but the Wing Commander games really had an effect on me as a kid. It was real war and if your buddies died they weren't coming back. The later games when the story became more complex had scripted deaths but they had a bigger impact because the characters were more fleshed out.
Some of the deaths and sacrifices in Wing Commander 2 through 4 really cemented that series in my young mind as something totally different from what I was used to in video games.
I am glad you bring this series up as it is one that everyone always overlooks (I don't totally blame them though since the last one came out sooooo long ago). You are right, failure wasn't the end either. If you failed a mission, it set you down a different branching path that could ultimately lead you to a bad ending.
Little known fact about Wing Commander 3. Rachel Coriolis, the mechanic in the game... pornstar.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Ack wrote:I think the greatest comes from what I consider an otherwise mediocre game, Dragon: The Bruce Lee Story. When faced with defeat at any point in the game, a personification of Death would appear, and Bruce Lee would have to fight it to regain his wind. I appreciate this idea because it gives a literal interpretation of "fighting for one's life," turning a gameplay concept into a character that can be interacted with the same way the rest of the game is.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Hobie-wan wrote:Ack wrote:I think the greatest comes from what I consider an otherwise mediocre game, Dragon: The Bruce Lee Story. When faced with defeat at any point in the game, a personification of Death would appear, and Bruce Lee would have to fight it to regain his wind. I appreciate this idea because it gives a literal interpretation of "fighting for one's life," turning a gameplay concept into a character that can be interacted with the same way the rest of the game is.
Prey does something similar. You fight your way back to life.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.