Man, I got a headache just from watching the video.
I appreciate it's very cool on a technical level, but I am scratching my head a bit about the project...very few people have Virtual Boys, not many people want to have the system, I understand it's not exactly a comfortable system to use, and the game requires an expensive and hard-to-find piece of hardware to even play it. And it doesn't work in emulators, at least not yet.
So the amount of people who will get to play this is extremely small. And they'll play it for five minutes, say "Yeah, this is pretty cool, didn't know the Virtual Boy could do this." and go play something else that doesn't give them a headache. Virtual Boy doesn't even support multiplayer, does it? So you can only play it against the computer, not against other people like the game is meant to be played.
But obviously I'm not in the target audience. And I don't meant to detract from the creators as it is very impressive from a technical standpoint. Kudos to them for bending such obscure hardware to their will.
Street Fighter II: Hyper Fighting released for Virtual Boy
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fastbilly1
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Re: Street Fighter II: Hyper Fighting released for Virtual B
It does have some multiplayer games. They are all homebrew titles and require two (2) of the expensive pieces and a homemade cable:Ghegs wrote:Virtual Boy doesn't even support multiplayer, does it? So you can only play it against the computer, not against other people like the game is meant to be played.

- BogusMeatFactory
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Re: Street Fighter II: Hyper Fighting released for Virtual B
You would be correct. It is a port of the PC Engine which may be why the arc is a bit different.foxhound1022 wrote:Huh, I'll be damned. It actually looks pretty decent.
Is it just me, or did Ryu's DP animation look off? The movement arc looked different.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
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mjmjr25
Re: Street Fighter II: Hyper Fighting released for Virtual B
This.Ghegs wrote:they'll play it for five minutes, say "Yeah, this is pretty cool, didn't know the Virtual Boy could do this." and go play something else that doesn't give them a headache.
"Hey kids, let's go to A & W w/the old fashioned drive-up ordering and eat in our car."
"Yeah, that sounds AWESOME."
(get food, struggle to balance your burger and fries - can't open the ketchup w/o applying so much force you tip your drink...kids want you to reach around and take the pickles off their burger)
"...this is stupid. Why aren't we inside the restaurant at an actual table?"
- foxhound1022
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Re: Street Fighter II: Hyper Fighting released for Virtual B
Ahhh. I've never seen much less played the PCE port, so I wouldn't have recognized that much, but I knew something was different.BogusMeatFactory wrote:You would be correct. It is a port of the PC Engine which may be why the arc is a bit different.foxhound1022 wrote:Huh, I'll be damned. It actually looks pretty decent.
Is it just me, or did Ryu's DP animation look off? The movement arc looked different.
- KalessinDB
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Re: Street Fighter II: Hyper Fighting released for Virtual B
I do have a VB flash cart. I will be playing this tonight now that I know of its existence.
Richard Hutchinson is a great guy to deal with in my experience -- http://vectrex.biz -- I have both the VecFlash and the FlashBoy+ that he makes. I had initially purchased a VecMulti because I prefer SD card loading (wish he made an SD loader for the FlashBoy), but for some reason it wasn't playing nice with my Vectrex. He said he had seen that happen once before, and for the person it happened for, the VecFlash one worked fine. So he exchanged it, and it worked just fine for me. He was also willing to refund my money if I so chose.
He occasionally takes a little while to respond to emails, but very pleasant overall. Go, buy one!
(I would seriously consider getting a second VB to play this head to head... no. No I can't...)
Richard Hutchinson is a great guy to deal with in my experience -- http://vectrex.biz -- I have both the VecFlash and the FlashBoy+ that he makes. I had initially purchased a VecMulti because I prefer SD card loading (wish he made an SD loader for the FlashBoy), but for some reason it wasn't playing nice with my Vectrex. He said he had seen that happen once before, and for the person it happened for, the VecFlash one worked fine. So he exchanged it, and it worked just fine for me. He was also willing to refund my money if I so chose.
He occasionally takes a little while to respond to emails, but very pleasant overall. Go, buy one!
(I would seriously consider getting a second VB to play this head to head... no. No I can't...)
Gunning for a licensed NES NTSC-U set, follow the madness and poverty here!
Cheat sheet of my collection, always looking to increase it. 405/677 licensed games, 46/"95" unlicensed
Chronically out of date BST thread
Cheat sheet of my collection, always looking to increase it. 405/677 licensed games, 46/"95" unlicensed
Chronically out of date BST thread
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fastbilly1
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Re: Street Fighter II: Hyper Fighting released for Virtual B
Good deal KalessinDB. $100 for a VB Flashcart isnt bad, nor is $90 for a Vectrex one (to bad they are sold out).
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fastbilly1
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Re: Street Fighter II: Hyper Fighting released for Virtual B
well and a virtual boy, and a bottle of Tylenol.

