Street Fighter II: Hyper Fighting released for Virtual Boy

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Ghegs
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Re: Street Fighter II: Hyper Fighting released for Virtual B

Post by Ghegs »

Man, I got a headache just from watching the video.

I appreciate it's very cool on a technical level, but I am scratching my head a bit about the project...very few people have Virtual Boys, not many people want to have the system, I understand it's not exactly a comfortable system to use, and the game requires an expensive and hard-to-find piece of hardware to even play it. And it doesn't work in emulators, at least not yet.

So the amount of people who will get to play this is extremely small. And they'll play it for five minutes, say "Yeah, this is pretty cool, didn't know the Virtual Boy could do this." and go play something else that doesn't give them a headache. Virtual Boy doesn't even support multiplayer, does it? So you can only play it against the computer, not against other people like the game is meant to be played.

But obviously I'm not in the target audience. And I don't meant to detract from the creators as it is very impressive from a technical standpoint. Kudos to them for bending such obscure hardware to their will.
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Re: Street Fighter II: Hyper Fighting released for Virtual B

Post by fastbilly1 »

Ghegs wrote:Virtual Boy doesn't even support multiplayer, does it? So you can only play it against the computer, not against other people like the game is meant to be played.
It does have some multiplayer games. They are all homebrew titles and require two (2) of the expensive pieces and a homemade cable:

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BogusMeatFactory
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Re: Street Fighter II: Hyper Fighting released for Virtual B

Post by BogusMeatFactory »

foxhound1022 wrote:Huh, I'll be damned. It actually looks pretty decent.

Is it just me, or did Ryu's DP animation look off? The movement arc looked different.
You would be correct. It is a port of the PC Engine which may be why the arc is a bit different.
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Re: Street Fighter II: Hyper Fighting released for Virtual B

Post by mjmjr25 »

Ghegs wrote:they'll play it for five minutes, say "Yeah, this is pretty cool, didn't know the Virtual Boy could do this." and go play something else that doesn't give them a headache.
This.

"Hey kids, let's go to A & W w/the old fashioned drive-up ordering and eat in our car."
"Yeah, that sounds AWESOME."
(get food, struggle to balance your burger and fries - can't open the ketchup w/o applying so much force you tip your drink...kids want you to reach around and take the pickles off their burger)
"...this is stupid. Why aren't we inside the restaurant at an actual table?"
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foxhound1022
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Re: Street Fighter II: Hyper Fighting released for Virtual B

Post by foxhound1022 »

BogusMeatFactory wrote:
foxhound1022 wrote:Huh, I'll be damned. It actually looks pretty decent.

Is it just me, or did Ryu's DP animation look off? The movement arc looked different.
You would be correct. It is a port of the PC Engine which may be why the arc is a bit different.
Ahhh. I've never seen much less played the PCE port, so I wouldn't have recognized that much, but I knew something was different.
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Re: Street Fighter II: Hyper Fighting released for Virtual B

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KalessinDB
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Re: Street Fighter II: Hyper Fighting released for Virtual B

Post by KalessinDB »

I do have a VB flash cart. I will be playing this tonight now that I know of its existence.

Richard Hutchinson is a great guy to deal with in my experience -- http://vectrex.biz -- I have both the VecFlash and the FlashBoy+ that he makes. I had initially purchased a VecMulti because I prefer SD card loading (wish he made an SD loader for the FlashBoy), but for some reason it wasn't playing nice with my Vectrex. He said he had seen that happen once before, and for the person it happened for, the VecFlash one worked fine. So he exchanged it, and it worked just fine for me. He was also willing to refund my money if I so chose.

He occasionally takes a little while to respond to emails, but very pleasant overall. Go, buy one!

(I would seriously consider getting a second VB to play this head to head... no. No I can't...)
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fastbilly1
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Re: Street Fighter II: Hyper Fighting released for Virtual B

Post by fastbilly1 »

Good deal KalessinDB. $100 for a VB Flashcart isnt bad, nor is $90 for a Vectrex one (to bad they are sold out).
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Luke
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Re: Street Fighter II: Hyper Fighting released for Virtual B

Post by Luke »

So this:

http://vectrex.biz/

and a downloaded rom is all I need?
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Re: Street Fighter II: Hyper Fighting released for Virtual B

Post by fastbilly1 »

Luke wrote:So this:

http://vectrex.biz/

and a downloaded rom is all I need?
well and a virtual boy, and a bottle of Tylenol.
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