Yes. Although I think novice reviews are very interesting, there is the huge issue of finding a non-gamer who has a neutral, or even positive, attitude toward gaming.isiolia wrote:I think the larger difference is the mentality of the reviewer towards video gaming as a whole.
I think it's bizarre that the author of the first article specifically considers her appointment to a video game panel as the chance she needs to connect with her children on the subject (she couldn't just decide to make the connection on her own?), and also that she assumes novices are incapable of making conversation with the knowledgeable. You can have a meaningful interest and appreciation for anyone's hobbies, let's say piano lessons and basketball games, regardless of whether or not you know the first thing about music or sports. Should video games be any different? I don't think so. But why are they? Maybe because the skills involved in gaming are not valued in application to their medium, nor are the joys invoked by the medium taken particularly seriously. Playing a piece well on the piano has an accepted positive cultural value, but getting a great score in Beatmania does not, even if the dexterity, rhythm, and feelings of accomplishment involved in both cases happen to be equal. I think eliminating this idea that the author puts forth and buys into -- that games are fundamentally unknowable to non-gamers -- would be a huge step toward dismantling that bias.
The second article... I don't know. Where do you draw the line for defining a knowledgeable "gaming connoisseur?" The author seems to think experiencing a lot of games of a genre is what matters, so far as understanding and "appreciating" a game. But what about understanding the underlying programming? If he's so keen on ascribing an "elite," couldn't it be argued that one can't understand and appreciate what he calls the "active process [which gives] the meaning" to the game if one doesn't understand the feats of the processors and codes that allow you to have that experience in the first place? And how deep are we willing to go with that? Basically, in my opinion, the lines he's drawing are immaterial, and he's just as unhelpful as the first article was with the bigger issue: taking apart the "video games are too special/weird for the normals" argument. He should have just said, "It's up to you to choose whose opinions to listen to, and for which reasons," or even, "An award's judgement panel should be staffed by players with sufficient experience," which I thought would have been the focus of his writing to begin with.