Menegrothx wrote:
MrPopo wrote:Skyrim and Oblivion are both awesome; the vitriol you see is people who fall into the "They changed it, now it sucks" camp. Everyone's favorite Elder Scrolls entry is the first one they played. When I first played Morrowind it really felt like a single player MMO (I had previously played a week of Everquest). There is a lot of exploration in the three most recent Elder Scrolls games with a ton of stuff to discover.
Well I am only basing this on what I've read from RPG forums and such, but from what I've heard, Oblivion and Skyrim are "dumbed down" as they were intended for a larger audience, so they had less customization options and the sort of stuff that pen and paper people are into. I dont know if it's a fact as I havent played these games, but I'll rather have more depth in terms of gameplay/RPG mechanics than prettier graphics. I've only got an Xbox 360 for playing those good looking current generation games anyways
There's a difference between depth and complexity which a lot of people get confused. There were several skills in Morrowind that were removed in Oblivion. Short Blades and Long Blades got combined into Blades, Maces and Axes were combined into Blunt (poor name, but the intent was the way you swing these weapons), Spears were removed, and Enchanting was changed to a Mages Guild service instead of something you could do on your own (but the service was available in Morrowind). Oh, and Medium Armor was removed. In place of these removed skills you got skill perks for hitting certain milestones. Some of these changes hampered people's perception of their ability to RP (my cleric should only be proficient with maces, my rogue should only be proficient with daggers), but the general depth of the game system was unchanged.
Oh and how's Wizardry 8? I think it's has 1st person view, but that game seems to be really legendary among RPG gamers so I feel like I should try it out
The Wizardry series is straight dungeon crawlers that have stuck to a pretty tried and true formula.
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