Nintendork666 wrote:Not a game, but I've always been slightly bothered by the Dreamcast's lack of a reset button. Outstanding console, one of my favorites, but isn't that a bit strange?
dreamcast had a soft reset built into the controllers. no need for a physical reset. this way you could get to the main menu without having to get up and reboot. 4 buttons + LR
TG16 also had a soft reset built in. and i accidentally did it all the time.Run + Select
"To preserve biological diversity, is an investment in immortality."
Godot102 wrote:The final boss in Tech romancer: this guy is the main reason why I don't play tech romancer more....You have to kill him 4 times(twice for each form). Thing is he only has to defeat you twice. His win counter does NOT reset when he goes to the second form. The fact that he is also a very cheap/difficult boss doesn't help....
I'm forgiving of this since the Kikaioh theme blaring during that fight is freaking awesome.
Anyway...
Metroid Prime would've been perfect without the artifact key hunt artificially extending things.
Last edited by Gunstar Green on Thu Jun 14, 2012 11:28 pm, edited 1 time in total.
- Weapon charging in Secret of Mana.
- Lack of classic controller support in Donkey Kong Country Returns.
- Unnecessary Wiimote minigames in Tales of Symphonia 2 (and many other Wii games for that matter).
- The leveling system in Final Fantasy II.
- THE GOD DAMN EAGLES. I don't even have to mention the game, you know what I'm talking about.
noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
BoneSnapDeez wrote:- THE GOD DAMN EAGLES. I don't even have to mention the game, you know what I'm talking about.
Visual Aid
LMAO! Yep, those things killed me more than anything else in that game. The hawk/eagle things in the original TMNT were very similar, luckily the platforming wasn't as intense.