So in that case "kill the AI" would be defined as uninstalling the game. From a technical perspective the AI would be permanent and would control its in-game entities in a similar fashion to how you control yours. The AI would be put into hibernation when you close out of the game, but it wouldn't "die" until you removed the data files that make up the AI (uninstall the game).J T wrote:Well, imagine an AI that can understand written language and respond to anything you type. It also stores its experiences to memory in a way similar to humans, and those stored memories shape its personality. If you kill the AI, that memory is deleted. It is so advanced and realistic that it behaves entirely like a human behind a computer screen. Would it be unethical to kill such a game character?
I think a more interesting question is the intentional lobotomizing AIs would need to go through in order to make them fun opponents. Take a fighting game. Even without doing things like reading your inputs an AI can tell what attack you're doing at frame 1 and immediately execute the proper higher-priority counter. Today in order to avoid SNK Boss Syndrome the attack behavior for CPU opponents includes things like occasionally choosing the wrong move or a delay before you can react to a move to simulate human reaction time. Now imagine an AI that has more self awareness. It'd be like the scene in Robocop 3 where Robocop is conflicted between "Protect civilians" and "Obey the company".