Ivo wrote: I don't even think they need rupees, they could just streamline the best parts of the experience more instead of having you mow the lawn for rupees
But if they leave out all the grindy parts, then people will complain how short the game is. I really love games like Portal, Out of this world/Another world, Heart of Darkness, Abe's Odyssee etc. Even if people complain about the length of the game and lack of sequels when the game is initially released, they will live the test of time well as they are quick to get into when you feel like playing and the experience is better from artistic and storyline point of view when the game's story is packaged into a tight package with out any unnecessary BS. Most action-adventure (Jak 2/3 and GTA fx) and RPG games tend to have a lot of meaningless little side quests that water down the overall experience.
Heart of Darkness is like 1,5 hours long if you dont die at all, and that's when you count in the lengthy cutscenes. It's still a brilliant and very cinematic game and it doesnt have any meaningless or unnecessary filler content.