I do agree that atmosphere =/= deep storytelling. However, Majora's Mask is probably the only game in the entire series that really achieves any sort of in-depth character plot lines. Almost every NPC in the game has a part in the overall story-arc; which is impressive considering most of the NPC's in the rest of the series rarely say more than "Hi Link".BoringSupreez wrote:And some Zelda games have better curtains than others.Flake wrote:The window dressing changes sometimes, but inside the package it is always the same.
I have to disagree with Zelda being deep. OoT and Majora's Mask have great atmosphere, but that's not depth. Games like Deus Ex or MGS2 are much better fits for the descriptor. Zelda's just about a mute elf who goes on the same quest over and over, sort of like Mario but in a fantasy setting.
But I'm not trying to argue that Majora's Mask is as complex as say the MGS games.
I feel like I'm rambling.
My main point: There can be complex narratives within the Zelda games.
It's a real shame Nintendo rarely strays from the basic fantasy plot that Flake points out in his earlier post. Majora's Mask is pretty epic as far as Zelda goes. I wish they'd create more Zelda games that have nothing to do with an idiotic triangle, a rusty sword in a pedestal, and the damned castle's chamber maid.