Interestingly enough, I shelved the game for a little while because I hated the crate phase!
On the whole, I love the game. It has such atmosphere. I still can't get over how real the neighborhood looks -- and I mean that in the sense that the urban grittiness isn't glossed over. When it rains, it looks like a true-to-life cruddy rainy day, period. The concrete looks textured and stained; Ryo's house looks like it might smell a little moldy. I don't think there's even one drawer out there that I haven't opened five times for the sheer joy of it, and I've prayed at the family altar dozens of times just because. I love that amount of detail. I took darned good care of that stray cat, and I still can't explain to you why I enjoy blowing my Yen on Sonic capsule toys.
What I didn't love, besides the crates, was the QTE element. I found it frustrating and rarely completed any on my first try. Part of that is because they sprang up without warning, which some might consider that fair as Ryo himself couldn't see a punch coming ahead of time, but I felt like there should have been some cue differentiating the QTE from the full-on battles. I thought it was a little cheap to settle me in to a cutscene just to spring a QTE on me.