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Re: Realism in mid-90's games

Posted: Thu Feb 23, 2012 1:53 pm
by BoringSupreez
Nintendork666 wrote:Rise of the Robots (SNES) had me in sheer awe as a tot. I remember specifically thinking, "this looks just like real life!"

I can remember one of my brothers telling me he couldn't tell the difference between Doom 3 and live-action.

Re: Realism in mid-90's games

Posted: Fri Feb 24, 2012 1:01 am
by RCBH928
BoringSupreez wrote:
Nintendork666 wrote:Rise of the Robots (SNES) had me in sheer awe as a tot. I remember specifically thinking, "this looks just like real life!"

I can remember one of my brothers telling me he couldn't tell the difference between Doom 3 and live-action.


I remember clearly once staring at Fifa '98 on my psx and thinking "Wow! This is it, the humans have done it. It can't get more real than this. It looks like a real game on tv" of course I was like 13 years old, what is funny though is that nowadays we will accidentally look at Fifa '12 playing in the background and for a few seconds we think its a real game on tv :lol:
Wonder how it will feel like in 2026 remembering this

Any one know what is the problem with 3D character's eyes and mouths? Why can't they get those right?

Re: Realism in mid-90's games

Posted: Fri Feb 24, 2012 9:01 am
by Erik_Twice
kingmohd84 wrote:Any one know what is the problem with 3D character's eyes and mouths? Why can't they get those right?

Because their structure is too complex to animate.

Watch any good cartoon and you will see that character designs are very simple. It makes sense, even if you have the most skilled artists int he world, the amount of work that would go on simply not making their faces explode is not worth it.

Characters are made of shapes, and they each have to obey and react to the movement of other parts. There's hierarchy of shapes and movement and when you have so many of them you are bound to make them lose shape.

Realism is also opposed to many principles of animation. You can't use exaggeration or stretch and squatch and poses become harder because of the less defined sillhouete.

Re: Realism in mid-90's games

Posted: Fri Feb 24, 2012 12:02 pm
by MrPopo
If you want to see how far things have come, take a look at this video:

http://www.youtube.com/watch?v=q1CsCPOqJIk

The lip syncing in this video was groundbreaking.

Re: Realism in mid-90's games

Posted: Fri Feb 24, 2012 12:58 pm
by RCBH928
hahaha how old is that game
the developers seems like he didn't even try

Re: Realism in mid-90's games

Posted: Fri Feb 24, 2012 1:22 pm
by MrPopo
Late 2000. Like I said, groundbreaking for the age. It's amazing how far technology has come since.

Re: Realism in mid-90's games

Posted: Fri Feb 24, 2012 1:24 pm
by harper
kingmohd84 wrote:hahaha how old is that game
the developers seems like he didn't even try

Hey it beats the original Goldeneye, in that game that really didn't try. haha

Re: Realism in mid-90's games

Posted: Fri Feb 24, 2012 9:00 pm
by Hobie-wan
MrPopo wrote:If you want to see how far things have come, take a look at this video:

http://www.youtube.com/watch?v=q1CsCPOqJIk


You filthy bastard.

Back on topic, animating living things so they look natural isn't easy. That's why even today so many games look like they're populated by robots.