Gamerforlife wrote:I use the two Zelda games someone mentioned as an example of the merits of old versus new. Link to the Past and Skyward Sword. Link to the Past didn't have some stupid character named Fi constantly yakking at you and telling you stupid things that you know already. It didn't have gimmicky controls. It didn't have stupid, pointless, spirit world levels where you just wander around collecting pointless items as a way to just make the game longer. It didn't have a boring opening where you walk around a village talking to people and doing fetch quests as part of a drawn out tutorial. In Link to the Past, you start the game, you head to a castle, and you start kicking ass. That game knows how to just get to the point and keep your interest. It seems like there's just so much nonsense in modern games that games of old didn't have
This is why I don't play 3D Zelda. The 16 bit generation really was the pinnacle of video games, and your example is but one of many.