Pixel-perfect emulation and artistic intent

The Philosophy, Art, and Social Influence of games
Aaendi
8-bit
Posts: 45
Joined: Sat Jan 28, 2012 9:18 pm

Re: Pixel-perfect emulation and artistic intent

Post by Aaendi »

Zing wrote:
Aaendi wrote:Did all Genesis systems have ugly rainbow artifacts on dithered patterns?

I'm not sure how this could be avoided. NTSC composite signals will always have rainbowing on thin lines, even with a great comb filter.


The only real way an NTSC composite signal would get rid of it, would be to low pass filter the luma signal by an entire pixel.
Aaendi
8-bit
Posts: 45
Joined: Sat Jan 28, 2012 9:18 pm

Re: Pixel-perfect emulation and artistic intent

Post by Aaendi »

Something that pulls my hair out is when emulators and video codecs don't properly emulate "interweving" properly. Here are 3 things about interweving that people never get right.

1) Sometimes even and odd fields are NOT the same frame.
2) On a real CRT, the scanlines overlap eachother.
3) On a real CRT, the image from one field takes a little while to fade away, and are still visible when the second field is being scanned.
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