shmup gaming pet peeves

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ninjainspandex
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Re: shmup gaming pet peeves

Post by ninjainspandex »

Just raiden 4 the bullets are too fast and small ive been loving raiden fighters aces that games perfect. Am i doing something wrong the ship in raiden 4 moves like molassus and i dont think their are any speed powerups. I like shmups with fast and nimble ships i find that essential over firepower
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RyaNtheSlayA
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Re: shmup gaming pet peeves

Post by RyaNtheSlayA »

ExedExes wrote:Dying, of course, and when the following occurs after that
- not being able to resume where you died
- not being pushed back to a reasonable checkpoint
- having to RETURN TO THE BEGINNING OF THE STAGE
Oh lord. I'd love R-Type and R-Type II so much more if I didn't have to return to an earlier part (and sometimes the beginning) of the level with none of my ship powerups. I don't even get to keep my speed dammit. :x

It's like flying a giant battle cruiser. :?
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dunpeal2064
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Re: shmup gaming pet peeves

Post by dunpeal2064 »

ninjainspandex wrote:Just raiden 4 the bullets are too fast and small ive been loving raiden fighters aces that games perfect. Am i doing something wrong the ship in raiden 4 moves like molassus and i dont think their are any speed powerups. I like shmups with fast and nimble ships i find that essential over firepower
Eh, Raiden 4 is not anything like the original raiden games or the fighters series. They were developed by Moss, not Seibu.

I thought you were talking about dificulty to see on the background, not speed. Raiden 4 has fast bullets, the only way to get better is to play it so much that you know where the bullets are going to be.

Have you tried it on arcade? Ive never made it past st3
ninjainspandex
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Re: shmup gaming pet peeves

Post by ninjainspandex »

dunpeal2064 wrote:
ninjainspandex wrote:Just raiden 4 the bullets are too fast and small ive been loving raiden fighters aces that games perfect. Am i doing something wrong the ship in raiden 4 moves like molassus and i dont think their are any speed powerups. I like shmups with fast and nimble ships i find that essential over firepower
Eh, Raiden 4 is not anything like the original raiden games or the fighters series. They were developed by Moss, not Seibu.

I thought you were talking about dificulty to see on the background, not speed. Raiden 4 has fast bullets, the only way to get better is to play it so much that you know where the bullets are going to be.

Have you tried it on arcade? Ive never made it past st3
i dont mind fast bullets its just slow controls coupled with bullets that are hard to see against a 3d background make for a unpleasent shmup
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dunpeal2064
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Re: shmup gaming pet peeves

Post by dunpeal2064 »

You should stick with the Fighters series anyways. Those are brilliant games.

Then you can pick your own speed. I prefer slower ships personally, as I tap-dodge constantly.

Another problem I have sometimes is boss milking. Raizing did it right, but in some games its just too much.

Raiden 4 has this. Hiding from the boss and charge shotting him with homing is just boring imo.
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ExedExes
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Re: shmup gaming pet peeves

Post by ExedExes »

Not being able to see bullets in Raiden? WHUT :lol: I can say from enjoying them in the arcades for years, including the rare D/X variant, that is the least of your problems -- and Raiden Fighters has one heck of a nice hitbox, at least on the Judge Spear :)
RyaNtheSlayA wrote:Oh lord. I'd love R-Type and R-Type II so much more if I didn't have to return to an earlier part (and sometimes the beginning) of the level with none of my ship powerups. I don't even get to keep my speed dammit. :x

It's like flying a giant battle cruiser. :?
I thought of Super R-Type on the SNES when I mentioned that. REALLY bad for that
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o.pwuaioc
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Re: shmup gaming pet peeves

Post by o.pwuaioc »

ExedExes wrote:Dying, of course, and when the following occurs after that
- not being able to resume where you died
- not being pushed back to a reasonable checkpoint
- having to RETURN TO THE BEGINNING OF THE STAGE
I'm going to disagree on this. I would rather start at the beginning of the stage if powerups are involved. So many times it's difficult to progress if you lose your powerups. I'm finding R-Type DX to be very frustrating in this regard, although it relies on powerups much less than, say, Gradius.
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ExedExes
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Re: shmup gaming pet peeves

Post by ExedExes »

o.pwuaioc wrote:
ExedExes wrote:Dying, of course, and when the following occurs after that
- not being able to resume where you died
- not being pushed back to a reasonable checkpoint
- having to RETURN TO THE BEGINNING OF THE STAGE
I'm going to disagree on this. I would rather start at the beginning of the stage if powerups are involved. So many times it's difficult to progress if you lose your powerups. I'm finding R-Type DX to be very frustrating in this regard, although it relies on powerups much less than, say, Gradius.
I was thinking of R-Type when I posted that. A game like that, you need a good powerup and a powered-up Force Unit at all times. Relentless difficulty, but still a heck of a good challenge.

Gradius had a checkpoint system, and it was a good fit for that game, to re-build powerups.
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Archendrus
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Re: shmup gaming pet peeves

Post by Archendrus »

I'm developing a shmup for pc, in an 8-bit style, so this is good readin' =D So far I think I've avoided most of the major shmup pet peeves.

I have the player respawning from the left edge of the screen after dying, ala Lifeforce. But as you guys pointed out, where you spawn has a lot to do with powerups....which I haven't gotten to yet, but good to keep in mind.

I'll have to remember not to overdo the speed powerups as well.
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Re: shmup gaming pet peeves

Post by Hobie-wan »

Archendrus wrote:I'll have to remember not to overdo the speed powerups as well.
Being able to adjust your ship's speed between 2 or 3 levels at any time, including while paused is mo bettah.
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