RyaNtheSlayA wrote:Hobie-wan wrote:I'm pretty sure it is better to turn on the drive first and that's what I was in the habit if doing. For shutting down it really doesn't matter though I'd pop out any floppies before turning the drive off. If you're resetting the system to load another game, leave it off a second or two before turning it back on. As I mentioned, some early C64s had delicate controller ports, so try to avoid lots of swapping while the system is on.
I have another question. Do all games require a gamepad? Only some? Or can I just play everything with the keyboard?
If I could play everything with the keyboard I wouldn't bother getting a joystick. As I hate all of them except the 7800's for whatever reason.
When the Floppy Drive is not accessing, you can just open the door flap or flip the lever up. The idea is to keep the head from touching the floppy in case of a surge. Removing a floppy before turning on is a good precaution though. I'm not sure if any order matters when turning on, I have luck either way. The risk of a surge between components is a concern, but both the C64 and Floppy Drive have chips inside. The 1541 is a "smart drive" it can even be programmed to kick the stepper motor around.
Though not advisable, the 1541 can be programmed to
"Sing" Daisy.
As Hobie pointed out never pull or install plugs when anything is powered on.
Get a 2600 Wico Joystick
As for Keyboard controls, there are games that utilize the keyboard but most needed a Joystick. Some work beautiful with a paddle, Omega Race comes to mind. Note that if the game uses the Joystick in port 1, the keyboard might work although the key layout is weird and pretty much unplayable. Joy right is the 2 key and Fire Button is the SPACE BAR. The other directions were spread out on the keys including a C= graphic symbol.
http://www.c64-wiki.com/index.php/Joystick
Joysticks connect to the two control ports at the rightmost end of the C64. Inside the machine, the five switch lines from the joysticks connect to ports A and B in CIA #1; in parallel with the keyboard matrix. This is the reason why a joystick, especially one connected to control port #1, causes the machine to "type" characters when the joystick is operated.