Designers and their favourite recurring themes.

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Lodestar
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Re: Designers and their favourite recurring themes.

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Kojima and referencing other game series within MGS.
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KillerJuan77
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Re: Designers and their favourite recurring themes.

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lisalover1 wrote:
KillerJuan77 wrote:Atlus and religion.
Have you noticed that Atlus pretty much puts at least one demon of some sort into every game they make?
Yep. They also love to include Mara :lol: :lol: , we need more green cock-shaped monsters.
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Re: Designers and their favourite recurring themes.

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KillerJuan77 wrote:
lisalover1 wrote:
KillerJuan77 wrote:Atlus and religion.
Have you noticed that Atlus pretty much puts at least one demon of some sort into every game they make?
Yep. They also love to include Mara :lol: :lol: , we need more green cock-shaped monsters.
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Xeogred
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Re: Designers and their favourite recurring themes.

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Lodestar wrote:Kojima and referencing other game series within MGS.
And breaking the 4th wall, lol.

Most Enix SNES games were very heavy on religious/Christian themes, especially Quintet developed games. They just went all out. On one hand I can see how America didn't get Terranigma, yet we still got other games like EVO or Actraiser where you literally play as God. Hah.
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Re: Designers and their favourite recurring themes.

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Compile giving you a multitude of (usually numbered) implements of destruction in their shmups.

Sid/Cid in FF games.
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Re: Designers and their favourite recurring themes.

Post by o.pwuaioc »

How about Sonic games going from green daylight to mech night? Also, as a kid I always correlated Casino Night with Carnival Night for some reason.
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Re: Designers and their favourite recurring themes.

Post by lisalover1 »

Xeogred wrote:
Lodestar wrote:Kojima and referencing other game series within MGS.
And breaking the 4th wall, lol.

Most Enix SNES games were very heavy on religious/Christian themes, especially Quintet developed games. They just went all out. On one hand I can see how America didn't get Terranigma, yet we still got other games like EVO or Actraiser where you literally play as God. Hah.
So, just out of curiosity, what was Terranigma's relation with Christian themes, anyway? Just curious as to what all the talk is about.
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o.pwuaioc
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Re: Designers and their favourite recurring themes.

Post by o.pwuaioc »

lisalover1 wrote:
Xeogred wrote:
Lodestar wrote:Kojima and referencing other game series within MGS.
And breaking the 4th wall, lol.

Most Enix SNES games were very heavy on religious/Christian themes, especially Quintet developed games. They just went all out. On one hand I can see how America didn't get Terranigma, yet we still got other games like EVO or Actraiser where you literally play as God. Hah.
So, just out of curiosity, what was Terranigma's relation with Christian themes, anyway? Just curious as to what all the talk is about.
I'm not so sure about Terranigma (still yet to play!), but have you played Soul Blazer?
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Xeogred
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Re: Designers and their favourite recurring themes.

Post by Xeogred »

lisalover1 wrote:
Xeogred wrote:
Lodestar wrote:Kojima and referencing other game series within MGS.
And breaking the 4th wall, lol.

Most Enix SNES games were very heavy on religious/Christian themes, especially Quintet developed games. They just went all out. On one hand I can see how America didn't get Terranigma, yet we still got other games like EVO or Actraiser where you literally play as God. Hah.
So, just out of curiosity, what was Terranigma's relation with Christian themes, anyway? Just curious as to what all the talk is about.
Well you start off in the underworld, resurrect the world, then several species, then humans, and other things like that. It's hard to sum up but the game is just crazy weird and loaded with evolution/religious themes everywhere. Like most Quintet games, you pretty much take up the role of God pretty much. A lot of their games seem to preach that technology is bad as well kind of bringing about greed causing the downfall of man, and stuff about eternal recurrence (Illusion of Gaia focused a lot on this). Soul Blazer was kind of like the prelude to the ideas they'd expand upon in Terranigma.
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Re: Designers and their favourite recurring themes.

Post by BoringSupreez »

^^^ So did Enix take a pro or anti religious stance? I can't really tell from your post.

And I don't get why a Japanese game company would even tackle that stuff from any point of view. Aren't 90% or Japanese people Buddhist or Shinto or whatever?
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