What Games Really Pushed The Limits of the NES?

NES, SNES, N64, Gamecube, Wii
4ppleseed
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Post by 4ppleseed »

cosmodromo wrote:Summer Carnival 92 Recca is super fast and has pretty good graphics.


The music is pretty crazy on this too, 4 channels of 8-bit sampled loops. That's pretty advanced stuff.
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racketboy
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Post by racketboy »

Does anybody else have any to add as I try to wrap this article up?

Also, what was the largest game (ROM size) on the NES?
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Mozgus
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Post by Mozgus »

racketboy wrote:Does anybody else have any to add as I try to wrap this article up?

Also, what was the largest game (ROM size) on the NES?

Well, in the USA it was Kirby at 768KB. I'm not counting these xx-in-1 carts that probably weren't even retail releases.

Runner up is Dragon Warrior/Quest 4 at 512KB. There's quite a few others that used 512KB (but they don't use it as efficiently) like Star Wars Empire Strikes Back, StarTropics 2, Megaman 4-6, TMNT3, etc
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Pullmyfinger
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Post by Pullmyfinger »

I think Adventure Island 4 also had something special, besides being the last japanese release.

There were also some konami games that had extra chips to help with the graphics in the japanese releases like castlevania 3 and contra nut didn't have them in the states.

M.C. kids had extra RAM in the cart too
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racketboy
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Post by racketboy »

Pullmyfinger wrote:I think Adventure Island 4 also had something special, besides being the last japanese release.

There were also some konami games that had extra chips to help with the graphics in the japanese releases like castlevania 3 and contra nut didn't have them in the states.

M.C. kids had extra RAM in the cart too


So the Japanese versions of Castlevania 3 and Contra were superior?
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Pullmyfinger
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Post by Pullmyfinger »

yeah, castlevania has better music and contra has scrolling maps before every stage that tell you how far in the game you are, there are some graphic details here and there too, like moving palm trees, etc.
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Mozgus
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Post by Mozgus »

racketboy wrote:
Pullmyfinger wrote:I think Adventure Island 4 also had something special, besides being the last japanese release.

There were also some konami games that had extra chips to help with the graphics in the japanese releases like castlevania 3 and contra nut didn't have them in the states.

M.C. kids had extra RAM in the cart too


So the Japanese versions of Castlevania 3 and Contra were superior?

Yes, but I don't believe they had "extra chips". I think (CV3 anyway) just made use of Famicom's additional sequencing channels. I don't believe Contra did that, but it did have little cutscenes and maps between stages that were very cool.
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marurun
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Post by marurun »

Castlevania III, Akumajou Densetsu in Japan, used Konami's VRC6 chip for additional sound channels. A couple other Konami games use that chip as well. Too bad it wasn't included in the US or Euro release (only the JPN NES supports additional sound hardware, I believe).
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Mozgus
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Post by Mozgus »

marurun wrote:Castlevania III, Akumajou Densetsu in Japan, used Konami's VRC6 chip for additional sound channels. A couple other Konami games use that chip as well. Too bad it wasn't included in the US or Euro release (only the JPN NES supports additional sound hardware, I believe).

Well poop. I don't know where I got that from then. What does the famicom have that the NES didn't then? Aside from the disk slot and save ability.
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marurun
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Post by marurun »

The famicom connects a lead or two from the cartridge port to the audio out and the US NES doesn't. The US NES might not even use those pins. In fact, I seem to recall that the US NES actually connects fewer pins to parts inside the system than the famicom.
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