Personally I find the controls to be stellar. Sure they are alittle weak when you are trying to circle strafe and get headshots, but it is not quake - quake used the dpad/cbuttons as wasd and the stick as the mouse. However that is your opinion and I know that nothing I can say will change that, however I do want to know which console shooters actually have acceptable controls to you.
As for graphics, I find it hard to fault the game for that. Sure they are not the best, even by n64 standards, but they are quite playable and still get the point across with gusto. I feel like docking points on early 3d games is like saying late black and white movies are awful because they chose to go black and white rather than sepia tone or colour - see Casablanca, Citizen Kane, Maltese Falcon, Its a Wonderful Life, all came out after Wizard of Oz and could have been shot in colour, all are also considered some of the finest films of all time.
You are entitled to your opinion and I will agree that the frame rate dips are rubbish, but there are alot of people that still like the game, even with any foibles it may have. Your description of torture and mine seem to be vastly different. Mine is an n64 game like Battlezone Rise of the Black Dogs, because no matter how much I wanted to, I just could not get into it. The controls were slow and the physics made me cringe, not to mention I was killed through walls on more than twenty occassions. But again, to each their own.
Goldeneye 10 years later
Multiplayer pretty much required the RAM expansion to avoid frame rates dropping down, didn't it?
I thought the controls were pretty good for the time. But it is hard for me to go back to after being used to something newer. Although, I can say the same thing about Unreal Tournement on the Dreamcast, which I ruled at at one point.
I thought the controls were pretty good for the time. But it is hard for me to go back to after being used to something newer. Although, I can say the same thing about Unreal Tournement on the Dreamcast, which I ruled at at one point.
Support Racketboy on Patreon
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
Did it really support the expansion pack? I know Perfect Dark did, but never heard that Goldeneye did.
The only console FPS I could handle? TimeSplitters 2 on Gamecube. I don't know if it was because of the great controller, or the developer, but it just felt good. Yes, I know most of the dev team came from Goldeneye.
The only console FPS I could handle? TimeSplitters 2 on Gamecube. I don't know if it was because of the great controller, or the developer, but it just felt good. Yes, I know most of the dev team came from Goldeneye.
-
- 64-bit
- Posts: 350
- Joined: Sat Aug 11, 2007 11:51 pm
- Location: Gaffney, SC
fastbilly1 wrote:I run it on an athlon 2600+ barton with a gig of pc3200 and an agp FX5700, the graphics card is really my Achilles heel. It plays beautifully on most servers on a pc with my specs and an agp 6800. So if you have atleast a 2ghz rig with a gig of ram and preferably a geforce 6series (or equivalent) or up you will be fine.
And yes I realize I need to update my pc, but it plays Half Life 2 and UT2k4 pretty well, and a 6800 is to fat for the case. The only reasons I plan on updating for are full speed Dreamcast emulation, better N64 emulation, and UT2k7. Granted the only games I have played over the past month are Dr Mario, Wrecking Crew 98, and Tetris Battle Gaiden, so a new rig really is not in the works right now. But as soon as shuttle releases their new core2duo based barebones I may begin amassing the parts.
Hey I need to udgrade mine too. I don't think mine could even run Half life 2
-
- Site Admin
- Posts: 13775
- Joined: Tue Apr 17, 2007 7:08 pm
I can respect that, Timesplitters 2 is a fantastic game, I just cant find a control style I like on the cube. However I hear Future Perfect will let me set up the controls individually, which is what I think all FPS's on consoles should have.
I like to move with the left stick - thats forward and back and turn left and right
look/strafe with the right stick - strafe and look up and down
and fire the left trigger
I can deal with the rest of the buttons over time, but if I cant get those three options I really have a boorish time playing a console shooter. Unless I am mistaken Timesplitters 2 does not allow that style on the cube, if I am wrong please tell me and I will buy the game tomorrow.
I like to move with the left stick - thats forward and back and turn left and right
look/strafe with the right stick - strafe and look up and down
and fire the left trigger
I can deal with the rest of the buttons over time, but if I cant get those three options I really have a boorish time playing a console shooter. Unless I am mistaken Timesplitters 2 does not allow that style on the cube, if I am wrong please tell me and I will buy the game tomorrow.
Mozgus wrote:or the developer
Funny you should mention that as Goldeneye and Timesplitters 2 had the same developers.
http://en.wikipedia.org/wiki/Free_Radical_Design
Free Radical is composed of ex-Rare developers that worked on both Goldeneye and Perfect Dark.
Which might also explain why Perfect Dark Zero didn't live up to it's predecessor.
Support Racketboy on Patreon
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
racketboy wrote:Mozgus wrote:or the developer
Funny you should mention that as Goldeneye and Timesplitters 2 had the same developers.
http://en.wikipedia.org/wiki/Free_Radical_Design
Free Radical is composed of ex-Rare developers that worked on both Goldeneye and Perfect Dark.
Why is that funny? I knew that already.
Edit: Ah I see. I didn't even so much as hint at it. Thought I would have. I was thinking it as I typed it yesterday.
Mozgus wrote:racketboy wrote:Mozgus wrote:or the developer
Funny you should mention that as Goldeneye and Timesplitters 2 had the same developers.
http://en.wikipedia.org/wiki/Free_Radical_Design
Free Radical is composed of ex-Rare developers that worked on both Goldeneye and Perfect Dark.
Why is that funny? I knew that already.
Edit: Ah I see. I didn't even so much as hint at it. Thought I would have. I was thinking it as I typed it yesterday.
I was gonna say, I was a bit surprised that you didn't know that
You're off your game, Moz...

Support Racketboy on Patreon
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
-
- 24-bit
- Posts: 111
- Joined: Sun May 04, 2008 7:53 pm
- Location: Iowa
fastbilly1 wrote:I can respect that, Timesplitters 2 is a fantastic game, I just cant find a control style I like on the cube. However I hear Future Perfect will let me set up the controls individually, which is what I think all FPS's on consoles should have.
I like to move with the left stick - thats forward and back and turn left and right
look/strafe with the right stick - strafe and look up and down
and fire the left trigger
I can deal with the rest of the buttons over time, but if I cant get those three options I really have a boorish time playing a console shooter. Unless I am mistaken Timesplitters 2 does not allow that style on the cube, if I am wrong please tell me and I will buy the game tomorrow.
I use that same control scheme... they call it Legacy on Halo. I thought that Timesplitters on GC had that setup as default, but I don't know I guess. I am about the only person I know who didn't conform to the standard default of these times (forward/reverse/strafe with the left stick, look up/down/turn with the right). My love for those controlls is rooted in my days spent playing Goldeneye.