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Re: Final Fantasy Versus XIII still not in full production

Posted: Thu Jul 14, 2011 4:04 am
by Xeogred
CFFJR wrote:I should probably just forget about it entirely, and if something actually comes out, I'll be pleasantly surprised.

Are you talking about Xenoblade, or?...

:roll: :lol:

Re: Final Fantasy Versus XIII still not in full production

Posted: Thu Jul 14, 2011 5:26 am
by CFFJR
Xeogred wrote:
CFFJR wrote:I should probably just forget about it entirely, and if something actually comes out, I'll be pleasantly surprised.

Are you talking about Xenoblade, or?...

:roll: :lol:


:lol:

Same play, different playbook.

Re: Final Fantasy Versus XIII still not in full production

Posted: Thu Jul 14, 2011 6:14 am
by ZenErik
Versus is the one I was looking forward to. Not that I expect it to be any good coming from Square Enix, but the pictures from years ago grabbed my attention a lot more than FFXIII.

Re: Final Fantasy Versus XIII still not in full production

Posted: Thu Jul 14, 2011 6:27 am
by CFFJR
ZenErik wrote:Versus is the one I was looking forward to. Not that I expect it to be any good coming from Square Enix, but the pictures from years ago grabbed my attention a lot more than FFXIII.


Did you see the recent trailer? It was looking pretty damn cool.

Now I'm kinda wondering why they bothered, but hey.

Re: Final Fantasy Versus XIII still not in full production

Posted: Thu Jul 14, 2011 9:34 am
by brunoafh
noiseredux wrote:personally when a game is deemed "terrible" I'm just as interest in it as when it's deemed "amazing."

I agree completely.

XIV was different though. MMORPGs are different in general. Fun gameplay is second to almost everything in an MMO. I have a friend that whose life is basically consumed by MMOs, and he described XIV as being a bad game because it's designed so incredibly poorly that accomplishing even the most simple of tasks (getting a quest (not doing one), acquiring needed items, finding out what the hell you're even suppose to be doing) takes hours. He explained a lot of other stuff too, but that was the big one.

As for Versus, well, can't say I'm even remotely surprised.

Re: Final Fantasy Versus XIII still not in full production

Posted: Thu Jul 14, 2011 9:38 am
by noiseredux
I've really never played any MMO's. I passed on XI because of the monthly subscription. If they released XIV without a subscription, I would most likely check it out because of morbid curiosity.

Though I suppose I really should investigate some of the Phantasy Star online games while we're on the subject.

Re: Final Fantasy Versus XIII still not in full production

Posted: Thu Jul 14, 2011 9:52 am
by brunoafh
I don't really play MMOs either, but, due to the guy I was talking about I know a good amount about them. They're meant to be nothing more than time-sinks and alternate lives really. Ask anyone that plays WoW for hours a day, none of them are going to tell you how awesome the gameplay is or how fun the combat system is. I might check out XIV for console if it's free myself. Another huge complaint PC gamers had about XIV was that it's clear that it's designed for consoles (menus were obviously designed to be navigated by a DualShock I guess). There's a lot of suspicion that they intentionally released an incomplete game basically to beta test for the console release. A bit of a cynical take on it, but probably not one without at least some truth. I mean, the game was so damn unplayable that they axed the subscription fee within a month.

There are some MMOs that are good though, the Phantasy Star ones definitely are. But again, they're only good because gameplay comes first.

Re: Final Fantasy Versus XIII still not in full production

Posted: Thu Jul 14, 2011 11:23 am
by isiolia
The problems XIV has boil down to that SE deliberately threw out everything they'd learned over years of MMO development with XI.

XI was terrible on release too - had a period where they didn't charge for it due to crappiness, just like XIV (still) has now. It just didn't have a simultaneous release, so the only folks who saw that were JP and import players. By the time it hit the US, it was a better game, albeit an old school MMO.

They had to tweak a lot over the years. As anyone who played XI for a reasonable length of time can tell you, SE was horribly unresponsive as a developer. They're still not great, but the past year has actually seen things like official forums (only what, 8+ years late?), with a test server coming n' so on.

Frankly, had XIV been an HD update of what XI had developed into - probably revising or removing outdated elements - then it would have been well received. Funny enough, their MMOs are almost a mini model of what's wrong with SE today.
For years, XI was kept very stable, yet stagnant - the producers had a plan, and you better like it, as they routinely ignored feedback. When those producers were shuffled off to make XIV, the newer blood took XI in new, largely successful directions. Then those producers were moved over to XIV to try and fix it, and those folks who replaced them did even more with XI.

Personally, I wasn't pleased with every last change, but you had plenty of things that people were clamoring for back in 2004 that were finally implemented. It indicates to me that the entire company isn't clueless, but they're being held back by upper management that just doesn't get it.

Where you'd think XIV would have taken those hard-learned lessons and picked up where XI left off, it effectively jumped itself back to square one. XIV may turn out to be a fine game, after a few more years of tweaks/additions.

Ask anyone that plays WoW for hours a day, none of them are going to tell you how awesome the gameplay is or how fun the combat system is.


Eh, I'd partly disagree there. Mostly, the system are fun enough, they just get old after you spend thousands of hours repeating content. XI's combat system/etc is far more interesting than XIII's.

If you want an "MMO" (Arenanet doesn't classify it as one) that's a lot more focused on gameplay, with no subscription fee, look at Guild Wars. The overall model is similar to PSO - everyone shows up in towns, actual gameplay takes place in instances. Leveling takes less time than many single player RPGs - you can spend far more time collecting all skills, but as you can only equip 8 at a time...it's a limit on flexibility, not strength.

Re: Final Fantasy Versus XIII still not in full production

Posted: Thu Jul 14, 2011 1:33 pm
by Xeogred
noiseredux wrote:I've really never played any MMO's. I passed on XI because of the monthly subscription. If they released XIV without a subscription, I would most likely check it out because of morbid curiosity.

Though I suppose I really should investigate some of the Phantasy Star online games while we're on the subject.

Phantasy Star Online and the likes don't compare to real MMO's at all. That game is more like Crystal Chronicles, Borderlands, or something, more of a party game. I don't know how to explain it, but let's just say I spent like 90 hours on PSO on the Gamecube offline. Mostly solo'ing the game a lot or doing co-op with another friend.

You try to play one hour or more of a real MMO offline and you're going to be instantly bored to tears.

Anyways, not to turn you off on it or anything so what do I know, but I've played enough MMO's to know I'm not missing out on anything by keeping away from them personally.