I guess the way I view RPGs must be blurred together. I honestly don't see much difference in the way "tactical" RPGs such as Final Fantasy: War of the Lions and a "Normal" one like Earthbound are played. They both have submersible storylines, a lot of dying (for me at least), weapon changing, upgrades, all that. I see the differences, but it feels the same to me. So even though I mentioned Final Fantasy as my primary example, I was referring to all RPGs in my question as for what makes a good RPG.irixith wrote: I love the RPGs of the SNES/GBA. Turn based random-encounter romps through the same old tired Japanese "young boy must save the world" theme. I don't know why I like these kinds of RPGs as much as I hate the ones I mentioned above. Actually, I think I do. What it really boils down to is that I prefer simplicity in my RPGs. A stat/upgrade system that is not particularly complicated and makes sense (i.e. FIR1 is less powerful than FIR2), and a quest where I don't have to worry about missing 50% of the items in the game just because I didn't do a particular event when the game expected me to. A difficulty level that gradually increases, and a bit of grinding is always OK. (..but not the Earthbound kind, where you can die in your very first battle.) Equipment and items that I can mix and match, without there being any one particular thing I *must* find in order to beat the game. A reasonable length that allows me to enjoy the game, but also other games as well.
Simplicity. That's all I want.
The allure of RPGs
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puke_face
Re: The allure of RPGs
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puke_face
Re: The allure of RPGs
chupon wrote:Love tutorials? Try Knights in the Nightmare!
Thanks, chupon, that's one that wasn't on the list, and REALLY isn't nowFrom Wikipedia:The most common complaint among the reviewers was the tutorial, which is almost an hour long, and its very steep learning curve.
Re: The allure of RPGs
For me RPGS, like most media, are often about immersion and escapism. Both the JRPGS and WRPGS that I find most enjoyable seem to excel at creating vast worlds to explore with towns and people you can visit and get to know. You can climb huge mountains, explore vast oceans, cross massive deserts, explore ruins forgotten in time, and often even explore the open skies. A good story can help me really become part of the world and fun battles can help me feel like I'm on a perilous adventure where I have to become strong and fight my way through increasingly challenging odds. The depths of customization just add to the feeling of having options and choices within that world.
Re: The allure of RPGs
KitN's tutorial is completely optional, though. You have to access it from a separate menu option from "New Game" and "Load Game". It's highly recommended you do so, though, as there aren't really any games like it to build your past experience on.puke_face wrote:chupon wrote:Love tutorials? Try Knights in the Nightmare!Thanks, chupon, that's one that wasn't on the list, and REALLY isn't nowFrom Wikipedia:The most common complaint among the reviewers was the tutorial, which is almost an hour long, and its very steep learning curve..
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