I think it's that things can be more modular with 3D. The model could be updated without redoing animations, or vice versa. Easily demonstrated with full alternate costumes in recent Capcom fighters, versus palette swaps in 2D. Obviously, it works both ways too.alienjesus wrote:I'd say yes. They aren't inherently cheaper than 2d graphics (in fact, in terms of programs used it's quite the opposite), but it's far more time consuming to animate a 2d sprite than a 3d model. In terms of man hours and wages, it'd be much cheaper to use 3D.
A 3D character can be rendered at higher res on a more capable system. Might make putting the game on various platforms simpler - or at least updating them to take advantage of higher resolution graphics/etc.
I don't think we'll ever see something like the less-than-graceful aging of the old Morrigan sprite with 3D characters.
To me, the move to 3D is about long-term cost/benefits.
