A game about homelessness

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Limewater
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Re: A game about homelessness

Post by Limewater »

J T wrote: That's part of the point though. When you live in poverty you face non-stop problems that feed into each other. You live farther away from your work to afford your housing, but that knocks out time from your day that is wasted in commute, yet you need that extra time to get things done, so you stay up too late, but when you stay up too late, you're tired the next day and you do something careless like speeding on your way to work, you get a speeding ticket you can't afford so you go to court, but court takes up time and your manager is pissed at you, so you suddenly find you are on the schedule for fewer hours at your job, now you can't afford the electric bill, so you let it slide, but that turns off the power and suddenly everything in your freezer is ruined and all that grocery money was wasted, plus you are now low on food, so you buy things on credit card, but you can't afford the full balance when the bill comes, so now you're paying out the nose on interest and it's on a card with a horrible APR because that's all anyone will give your broke ass, meanwhile the stress, poor hygiene, and poor nutrition is breaking you down and you suddenly have odd medical problems that you can't afford to treat. Not to mention that many of these people just have rotten luck in the first place.
This paragraph, as text, is way more effective in creating empathy for the working poor than my experience playing Spent. I'm sympathetic to the goal of the game; I just think it was extremely poor in execution.
Look, this game's not perfect. But I like it because it highlights how a person in poverty has to make tough decisions and make sacrifices to stay afloat. I think too many people (present company excluded) have this attitude of "Well get a job ya lazy bum!" and believe that's all there is to it. Well, it's not as simple as that.
I agree that it's not as simple as that. Another thing that bothered me about Spent is that, in playing it, I couldn't help but think the entire time that, leading up to the start of the month in the game, I must have made a series of really, really terrible choices. We can't deny that a lot of these situations are the result of bad choices, but a lot of those bad choices are due to things like lack of financial education, or, in the case of on-the-streets homeless people, mental illness and addiction. These are things that are difficult to relate in any medium, but I find it to be particularly alienating in the case of Spent.
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Gnashvar
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Re: A game about homelessness

Post by Gnashvar »

Even though it seems unrealistic. It's ironic that when people are down crap happens more often.
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Erik_Twice
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Re: A game about homelessness

Post by Erik_Twice »

J T wrote: When you live in poverty you face non-stop problems that feed into each other.
The problem I have is that most of the problems presented in the game do not feed on each other and are based on pure luck. I feel that such a degree of bad luck will ruin anyone, poor or not.

What are the chances of God hating you so much that he gives you such a month? It's hard to get out of poverty but not because lady luck slaps you in the face twenty times a day.

This month is not representative of a poor's person month.

Look, this game's not perfect. But I like it because it highlights how a person in poverty has to make tough decisions and make sacrifices to stay afloat.
I dislike it because I think it doesn't highlight those decisions. I think it tries to, but fails.

In my opinion, the message the game transmits is that poor people can't improve their situations because they have horrible luck. That's a very bad message to send and is not the one that the creators wanted.

This is what makes the game fall into pathos (narm, for you tropers). There's no luck in the game, everything that happens is not due to chance but because the creators wanted to put it in. "The frame is the most important part of the picture", so as to speak.

It's very important to realize how big the gap between fiction and reality is. Take my avatar for example. In that short Woody does nothing but annoy, harm and torture people who didn't deserve it, just for the lulz. What's funny about such cruelty? Nothing in real life but it's hilarious in fiction.

This would have been more effective as written text with a couple of interviews. As a game it's not very effective since there's no feedback mechanism.



If you were to add a feedback system like a happines rating that affects how much money you can earn and remove the cheap difficulty it would turn to be a much more tool.

The game overwhelms you with impossible odds instead of having each decision matter. I don't know what I did wrong, I didn't learn anything. More focused choices would greatly improve the game because people will think "Man, I couldn't make it because X thing is hard when you don't have money". I can't apreciate each situation because they don't have weight.

I also think it's better to give just a couple of examples of things that can go wrong and ruin someone's life. There's no need for dozens of examples, since they just add clutter and require more effort from the reader.
Limewater wrote:These are things that are difficult to relate in any medium, but I find it to be particularly alienating in the case of Spent.
I agree. I think that many artists make the mistake of thinking that a character is symphathetic and relatable just for being a victim and that this link between the character and the audience is strong enough to support the morals of the work in question.
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flamepanther
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Re: A game about homelessness

Post by flamepanther »

I can see how it would be possible for a game to convey the challenges of managing expenses and unexpected emergencies with severely limited (or no) income. I could possibly see it demonstrating the difficulty of finding work when you can't afford good clothes to interview in.

What I can't see a game ever being able to express is the sheer soul-killing misery of having to take a low-paying job in the service sector, or at a call center, etc. People take a shit on you all day, and you still have trouble making ends meet. You can't even imagine it unless you've been there. Yet most of the jobs currently available to someone who loses their job and falls on hard times would be exactly that type of position.

EDIT: It's not enough that despite giving your all at these low-end jobs you still have customers and employers alike harassing you. Then, when you're struggling to get by on your tiny wages, the fat cats and the upper crust all tell you the reason you don't make more is because you don't work hard enough.
Last edited by flamepanther on Sat Aug 13, 2011 6:23 pm, edited 1 time in total.
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BoringSupreez
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Re: A game about homelessness

Post by BoringSupreez »

I'm not playing a game about being homeless. That's just a waste of my time.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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BRIK
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Re: A game about homelessness

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I made it through with $119 but couldn't pay for my Mum's medication. Sorry Mum.
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J T
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Re: A game about homelessness

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BoringSupreez wrote:I'm not playing a game about being homeless. That's just a waste of my time.
But making this post was a good use of your time?
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Jrecee
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Re: A game about homelessness

Post by Jrecee »

In my opinion, the message the game transmits is that poor people can't improve their situations because they have horrible luck. That's a very bad message to send and is not the one that the creators wanted.
That was kind of my feeling about it. Everything else has pretty much been said. It's nice they're making an attempt at informing people of an important issue, but if felt more like a biased documentary than an educational article.

That said, they did draw attention to the issue in some form, and the 10 people on this site who have played it have now thought about homelessness today for at least 30 seconds more than they would have otherwise.
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BoringSupreez
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Re: A game about homelessness

Post by BoringSupreez »

J T wrote:
BoringSupreez wrote:I'm not playing a game about being homeless. That's just a waste of my time.
But making this post was a good use of your time?
Better use of it than playing a game like that. So far, I've upped my post count by 2 posting in this thread.

And really, video games are for entertainment and education. Not for social issues, I can read the news for those.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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BRIK
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Re: A game about homelessness

Post by BRIK »

BoringSupreez wrote:
J T wrote:
BoringSupreez wrote:I'm not playing a game about being homeless. That's just a waste of my time.
But making this post was a good use of your time?
Better use of it than playing a game like that. So far, I've upped my post count by 2 posting in this thread.

And really, video games are for entertainment and education. Not for social issues, I can read the news for those.
Why can't games be used for social issues? Anyway to get the point across.
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