The significance of Quake

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BoringSupreez
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Re: The significance of Quake

Post by BoringSupreez »

Well, part of the reason the signifigance of it isn't apparent to you is that you played the inferior N64 version, which wasn't really that signifigant. The PC version, however, was really "3D" for it's time. It's the oldest FPS I know of besides maybe Quake 1 that plays like a modern shooter.
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flamepanther
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Re: The significance of Quake

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BoringSupreez wrote:It's the oldest FPS I know of besides maybe Quake 1 that plays like a modern shooter.
In my humble opinion, it plays better than a modern shooter. It was made at a time when developers still recognized that fun was more important than realism when making games.
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Re: The significance of Quake

Post by Erik_Twice »

There are many reasons why Quake was important.

1) It was the first modern FPS. While it was designed to be played with a keyboard (Note the lack of enemies above or below you) it supported the now standard keyboard+mouse setup. Having to aim is much more interesting than moving right and left like you did in Doom.

2) The engine of the game was groundbreaking. It allowed the creation of a completely 3D enviroment with rooms above other rooms, ramps, huge open fields, whatever. Many important engines like Source are based on this one and games as different as Jedi Knight and Call of Duty have Quake's engine as an antecesor

3) It was the first game that truly had a competitive community. Doom was very fun to play but it lacked depth. Quake had a lot more going for it, specially since it also had a strong modding community

4) The game had a lot of mods. The original Team Fortress game was a Quake mod. It had action deathmatch and capture the flag. It had all the game modes you now expect from a FPS and it was one of the first.

5) It had and has a very active speedrun community.

As you can see, those points reinforce each other and made Quake a ver influential title.
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Re: The significance of Quake

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General_Norris wrote:2) The engine of the game was groundbreaking. It allowed the creation of a completely 3D enviroment with rooms above other rooms, ramps, huge open fields, whatever. Many important engines like Source are based on this one and games as different as Jedi Knight and Call of Duty have Quake's engine as an antecesor
Jedi Knight used the Sith engine. Which was a rebuilt Jedi engine, what Dark Forces ran on, which did all of what you said a year before Quake was released. Granted Quake did it better.
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J T
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Re: The significance of Quake

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fastbilly1 wrote:
General_Norris wrote:2) The engine of the game was groundbreaking. It allowed the creation of a completely 3D enviroment with rooms above other rooms, ramps, huge open fields, whatever. Many important engines like Source are based on this one and games as different as Jedi Knight and Call of Duty have Quake's engine as an antecesor
Jedi Knight used the Sith engine. Which was a rebuilt Jedi engine, what Dark Forces ran on, which did all of what you said a year before Quake was released. Granted Quake did it better.
Yeah, I remember Dark Forces being the first game I played back then where you could look up and down, unlike Wolfenstein or Doom.
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Re: The significance of Quake

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General_Norris wrote: 1) It was the first modern FPS. While it was designed to be played with a keyboard (Note the lack of enemies above or below you)
Think you're confusing it with Doom there. There are definitely enemies above and below you in Quake. Doom they could look like they were above or below you, but only horizontal aiming mattered.
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Re: The significance of Quake

Post by GSZX1337 »

General_Norris wrote:There are many reasons why Quake was important.

1) It was the first modern FPS. While it was designed to be played with a keyboard (Note the lack of enemies above or below you) it supported the now standard keyboard+mouse setup. Having to aim is much more interesting than moving right and left like you did in Doom.

2) The engine of the game was groundbreaking. It allowed the creation of a completely 3D enviroment with rooms above other rooms, ramps, huge open fields, whatever. Many important engines like Source are based on this one and games as different as Jedi Knight and Call of Duty have Quake's engine as an antecesor

3) It was the first game that truly had a competitive community. Doom was very fun to play but it lacked depth. Quake had a lot more going for it, specially since it also had a strong modding community

4) The game had a lot of mods. The original Team Fortress game was a Quake mod. It had action deathmatch and capture the flag. It had all the game modes you now expect from a FPS and it was one of the first.

5) It had and has a very active speedrun community.

As you can see, those points reinforce each other and made Quake a ver influential title.
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Re: The significance of Quake

Post by flamepanther »

fastbilly1 wrote:...what Dark Forces ran on, which did all of what you said a year before Quake was released.
Yes, although Dark Forces still relied on 2D sprites for the character graphics.
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BoringSupreez
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Re: The significance of Quake

Post by BoringSupreez »

flamepanther wrote:
BoringSupreez wrote:It's the oldest FPS I know of besides maybe Quake 1 that plays like a modern shooter.
In my humble opinion, it plays better than a modern shooter. It was made at a time when developers still recognized that fun was more important than realism when making games.
That depends on the modern shooter. If it's Medal of Honor, or Call of Duty 3, or something like that, then yes, it does play better. If it's Half Life 2, or Call of Duty 4, then I disagree. Those games were incredible fun. I would say that, in general, older shooter were more fun, though.
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flamepanther
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Re: The significance of Quake

Post by flamepanther »

BoringSupreez wrote:That depends on the modern shooter. If it's Medal of Honor, or Call of Duty 3, or something like that, then yes, it does play better. If it's Half Life 2, or Call of Duty 4, then I disagree. Those games were incredible fun. I would say that, in general, older shooter were more fun, though.
That's true to some degree, but shooters that feel more like work than play seem to make up the larger segment of the FPS genre now. Even Halo has a lot more tedious trudging around than Quake ever did.
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