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Posted: Sat Dec 22, 2007 7:37 am
by wyatt
I don't understand what "reading your moves" means. Countering your move after the buttons have been pressed but before your animation even has a chance to begin? That sounds cheap as fuck if possible.
Posted: Mon Dec 24, 2007 8:15 pm
by Gamerforlife
wyatt wrote:I don't understand what "reading your moves" means. Countering your move after the buttons have been pressed but before your animation even has a chance to begin? That sounds cheap as fuck if possible.
It's just this feeling you get when you get to some of the later matches like as soon as you input a command, that data is going directly to the computer opponent's AI. You do an ice blast out of nowhere, probably your first one of the match, and your opponent immediately jumps over it and kicks you in the head. You're like, "how the heck did he know?" Then you try punching him, and he immediately sweeps you, knocking you to the ground.
I've heard some people complain about this in some other game recently. I think it was a Street Fighter game on a compilation disc.
http://www.racketboy.com/forum/viewtopic.php?t=4043
Read the first and second post.
While we're on the subject of cheapness in fighting games. I used to hate it when characters in Street Fighter games could seemingly bust out a special move without even inputting the proper command input, like when Guile would just be standing in place and suddenly throw out a Sonic Boom at you. WTF!?
Posted: Mon Dec 24, 2007 9:23 pm
by WuGgaRoO
so gamerforlife, just to recap
MK is a dirty ugly whore you will have cuz she knows a couple of tricks
while
SF is more of a beautiful maiden who borderlines on orgasmic disorder because you have to learn all of her tricks to get her going properly
Posted: Tue Dec 25, 2007 6:32 am
by Ivo
Gamerforlife wrote:It's just this feeling you get when you get to some of the later matches like as soon as you input a command, that data is going directly to the computer opponent's AI. You do an ice blast out of nowhere, probably your first one of the match, and your opponent immediately jumps over it and kicks you in the head. You're like, "how the heck did he know?" Then you try punching him, and he immediately sweeps you, knocking you to the ground.
MK2 did this ruthlessly on harder difficulty levels, and against secret characters. And probably to a limited extent the bosses as well.
The way around it is you can use it to manipulate the AI as well (although it's not much fun, granted). So for example, if you get the distance right, do the ice blast, you know what the AI is going to do and if you are far enough you can hit the AI without the AI hitting you.
Ivo.
Posted: Wed Jan 02, 2008 8:30 pm
by migo
At least there's a way to work with it. Unlike Mario Kart - in higher difficulty levels you'd have whoever was supposed to be in first just shoot up ahead - no way to use a quick speed burst to your advantage there.
Posted: Wed Jan 02, 2008 8:53 pm
by GSZX1337
I remember the first flash movie. Stupid pile of shit it was. I like SF better mainly because you don't have to do "Hold these two buttons and tap a combination on the D-Pad" or anything like that. I do however really like the MK 3d games.
Posted: Wed Jan 02, 2008 9:33 pm
by Niode
Awesome. Especially the last 2 episodes. I didn't even know you could do things like that in flash! Where did the guy get those sprites from?
Posted: Thu Jan 03, 2008 6:06 am
by Ivo
devilmyarse wrote:Awesome. Especially the last 2 episodes. I didn't even know you could do things like that in flash! Where did the guy get those sprites from?
Most likely straight from the games - he may have screen captured them while playing (which would be a REAL pain), or reverse engineered it to get the assets from the discs directly.
Ivo.
Posted: Thu Jan 03, 2008 8:49 am
by Caboose
Aren't there sprite sets available all over the internet for tons of games? Either way, that was incredible. Can't say the same for the story though

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