The Spine: Or how to discern a good game from a bad one

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AppleQueso

Re: The Spine: Or how to discern a good game from a bad one

Post by AppleQueso »

I kind of have an idea what OP is talking about, though he's drawn a pretty absurd conclusion about it.
Hobie-wan wrote:[Frontline Assembly and Front 242 albums]
Nice cds
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MrEco
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Re: The Spine: Or how to discern a good game from a bad one

Post by MrEco »

Funny, I always thought the way to tell if a game was good or not was by looking at the stuff inside the disk/cartridge. The story, characters, gameplay, graphics, sound, atmosphere, immersion, etc, etc...

Apparently the mystical gaming gods set everything in motion so that whether we like it or not all games are factually good or bad based on the lettering on the side of the box. Which is odd because I'm pretty damn sure a game cannot be dictated as factually good and is based solely opinion. But maybe I'm just wrong.
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Re: The Spine: Or how to discern a good game from a bad one

Post by Hobie-wan »

AppleQueso wrote:
Hobie-wan wrote:[Frontline Assembly and Front 242 albums]
Nice cds
Thanks. I apparently don't own any disc based games with upside down spines other than imports with vertical names and that was the first place in my CD collection I could think of with a bunch of examples.
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Re: The Spine: Or how to discern a good game from a bad one

Post by CRTGAMER »

Flake wrote:Despite being drunk I'm still confused.
:lol:

This OP might drive me to the bottle trying to figure it out. :lol:

If upside-down is the issue, then I guess then all the Japanese Dreamcast games must be bad.
When shelved in a CD rack with the English end Label out, the front is facing down at the bottom.
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Re: The Spine: Or how to discern a good game from a bad one

Post by Erik_Twice »

Hobie-wan wrote:This is audio CDs, but was easier for me to find an example of what I think you mean.

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Exactly. Look your collection and note what games are like that CD. Chances are that they either are a bad game or have a bad publisher (Or both).

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Of course, you can have a good game that doesn't follow this, mainly because a bad publisher can print a good game, hence my examples in the OP. All those games are good but the publishers aren't.
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AppleQueso

Re: The Spine: Or how to discern a good game from a bad one

Post by AppleQueso »

I'm thinking you're drawing somewhat absurd conclusions and looking WAY too into this...
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Re: The Spine: Or how to discern a good game from a bad one

Post by swiftzx »

AppleQueso wrote:I'm thinking you're drawing somewhat absurd conclusions and looking WAY too into this...
Nonsense! like Noise and Ninja the Gaiden. :lol:
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Re: The Spine: Or how to discern a good game from a bad one

Post by CRTGAMER »

Okay taking the bait. Maybe General_Norris is right. :shock:

What about U.S. City Crisis with just a black end label, no title just Playstion 2 writing on the spine.

Its not a bad chopper sim, but no Stunt Copter. :lol:
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Re: The Spine: Or how to discern a good game from a bad one

Post by Hobie-wan »

General_Norris wrote: Exactly. Look your collection and note what games are like that CD. Chances are that they either are a bad game or have a bad publisher (Or both).
Even if there was some massive conspiracy to flip spines, D-force and Lufia II here have a little bit of a disagreement with you. (all boxed have their front facing down in this picture)
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Among my disc based games, I only have one that I consider terrible that agrees with the general consensus and it isn't flipped. I have lots of mediocre games, none of them are flipped either. It's just art department mistakes and poor packaging QA man. :)
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Re: The Spine: Or how to discern a good game from a bad one

Post by mobiusclimber »

I'd say that Lufia II just confirms his suspicions... but I'd probably be stoned as a heretic for that. LOL

Seriously, I have lots of bad games and none of them have that thing w/ the spine.
I have a ton of games listed at my store's site: Super Smash Video Games
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