I love the vivid graphics in games like Sonic. But the pastel look of snes gives me a more nostalgic feeling for some reason. Which is weird since I didn't get a snes til I was 11 and the genesis was my main system for years before that.
I think because of the wider palette there were more good looking games on the snes. Artists who didn't know how to work with the limited colors of the genesis ended up making really bland grainy graphics.
Well, GENERALLY speaking, the SNES easily. It's kind of an unfair comparison really.
However, the Genesis still managed to wow me with certain titles like Aladdin, Ristar, Sonic, Panarama Cotton and Comix Zone, which are some of the best looking games of the 16-bit era.
I also agree with dsheinem, I did lot the grittier look some Genesis games had. There was always a certain edgy quality I liked about some Genesis games and it was more than just a visual thing. I liked Contra:Hard Corps and Castlevania:Bloodlines more than Contra 3 and Castlevania 4 on the SNES for example.
I have to say, I think hardware limitations should never be an excuse for developers to not try and get the most out of a system. I mean the Genesis didn't have the sound capabilities of the SNES and yet the Streets of Rage games still put a lot of SNES soundtracks to shame
RyaNtheSlayA wrote: Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Regginmad wrote:SNES by a fair margin for graphics, but I prefer the Genesis for sound. It was the last system to sound like a video game console.
You know, I've only heard that argument one time before, and I hate it. Well, I don't hate it, if you personally prefer your console to sound like a video game console. However, I hate when people (the one person I heard it from before) bash the SNES for NOT sounding like a video game system.
SNES. I love both systems but I find the Genesis to have kind of... a sandy look. Like there is a sheet of distortion that covers every Genesis game. It's light, but its there.
Gamerforlife wrote:I have to say, I think hardware limitations should never be an excuse for developers to not try and get the most out of a system.
Here, here. I think the major reason video games today are mostly gray/brown and boring is that designers don't have to deal with any significant limitations: Those limitations are what made game makers get creative.
That said, SNES dominates the Genesis. Genesis was just too...limited.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
The snes had those fancy enhancement chips that made games like Kirby Superstar and Yoshi's island look better than anything on the genesis. So yeah...
Mr.White555 wrote:The snes had those fancy enhancement chips that made games like Kirby Superstar and Yoshi's island look better than anything on the genesis. So yeah...
Or games like Starfox and Megaman X 2 and 3
But you know, using those chips is kind of cheating when you think about it
RyaNtheSlayA wrote: Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.