Is "Force Feedback" really that big of a deal?
- lordofduct
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metaleggman
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Now that definately is true. Now that you say this, it makes sense why Nintendo opted for a simplistic rumble motor for the wiimotes. They still eat batteries though!lordofduct wrote:wait... wait...
Rumble eats through my batteries faster on wireless controllers! Screw that man... batteries are expensive, and recharging is annoying.

I enjoy rumble, and i will admit to being amazed that its being omited off some of the 'next gen'
the most recent rumble appriciation I have had is playing Fable, while fishing... I would have not fished near as much without rumble :)
rumble cant make up for any other lacking, but it is a detail that can elevate a game
-Jubal-
the most recent rumble appriciation I have had is playing Fable, while fishing... I would have not fished near as much without rumble :)
rumble cant make up for any other lacking, but it is a detail that can elevate a game
-Jubal-
I've always kind of felt it was one of those "Neato" things that came about in the 32/64 bit generation. You know how the companies were acting, they were trying anything as long as it sounded good on paper usually. By one of those "Neato" things, I mean that it seems cool at first but after a while it doesn't really matter anymore.
I've seen where some people have posted how certain devs have made rumble a good feature in their games, I've played a lot of games and honestly I can't think of any of these examples at all. The only things I remember that featured rumble in any games that I noticed were when you had to push an object the controller would rumble, or when you shot a gun, or when there was an explosion. Thats pretty much it. I could however see this work in driving games but honestly, they could just build rumble into a steering wheel from now on.
I've seen where some people have posted how certain devs have made rumble a good feature in their games, I've played a lot of games and honestly I can't think of any of these examples at all. The only things I remember that featured rumble in any games that I noticed were when you had to push an object the controller would rumble, or when you shot a gun, or when there was an explosion. Thats pretty much it. I could however see this work in driving games but honestly, they could just build rumble into a steering wheel from now on.
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Please comment on Reviews in the Review Boards, it makes people feel like they didn't completely waste their time
I guess its annoying in some game genres like fighting ones but in some games its useful.
It was quite good in racing games and role playing games that used it as a way to find hidden items.
I guess if you are used to it then you will miss it as will I because the whole of the last generation for me was played with the rumble set to on unless it was a fighting game.
It was brilliant the first time I played a game with force feedback. It was Starfox 64 and it was a great new experience at the time and to date I still think it's one of the best uses of force feedback
It was quite good in racing games and role playing games that used it as a way to find hidden items.
I guess if you are used to it then you will miss it as will I because the whole of the last generation for me was played with the rumble set to on unless it was a fighting game.
It was brilliant the first time I played a game with force feedback. It was Starfox 64 and it was a great new experience at the time and to date I still think it's one of the best uses of force feedback
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Dog_Man_Star
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