Subterrania for Sega Genesis

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Crystalis
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Re: Subterrania for Sega Genesis

Post by Crystalis »

Controls make or break a game - especially when you get into the vintage area.

I bought this game from a pawn shop around a year ago or so for $1 after hearing many good things, and after maybe an hour of playtime I gave up on 'learning' a passable (at least) way to control.

So yeah, gonna have to agree (gasp) with OP.





BTW I threw the cart away. Then took it out of the garbage, dropped it in a can full of paint, and let it sit there for 3 months. Then I let my dog bury it. Then when I was tilling I discovered it, took it back inside, cleaned off the dirt, chipped off the paint, printed a new label, brought it to proper playing condition, AND THEN threw it away.

So ha!
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Ack
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Re: Subterrania for Sega Genesis

Post by Ack »

Crystalis wrote:BTW I threw the cart away. Then took it out of the garbage, dropped it in a can full of paint, and let it sit there for 3 months. Then I let my dog bury it. Then when I was tilling I discovered it, took it back inside, cleaned off the dirt, chipped off the paint, printed a new label, brought it to proper playing condition, AND THEN threw it away.
Regardless of one's opinion on the game(I wouldn't know, I haven't played it), all I can say is that that showed dedication.
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Gamerforlife
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Re: Subterrania for Sega Genesis

Post by Gamerforlife »

Played this many years ago, when the Genesis was still an active console. Always got killed by the last boss, never did beat this one. I still own it, complete too

You get used to the controls eventually, if you have the patience(something I think I had a lot more of when I was young). That's really the whole point of the game. Yes, it's hard and I don't blame anyone for giving up on it. I'm not one of those weirdos who thinks that simply being a hard game is a virtue, not if the game is not fun to play(God Hand comes to mind). However, like it or not, I believe the difficult controls were the whole point of the game. It was about learning how to control a vehicle in a strong gravity environment. It would have just been a generic shooter otherwise.

I remember reading a story once that the game was never licensed by Sega, as in it never should have been officially released but was. I know that sounds weird but I could have sworn I read that somewhere.
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Hobie-wan
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Re: Subterrania for Sega Genesis

Post by Hobie-wan »

Gamerforlife wrote:I remember reading a story once that the game was never licensed by Sega, as in it never should have been officially released but was. I know that sounds weird but I could have sworn I read that somewhere.
That sounds odd since Zyrinx ended up coding a 3D Demo to show off the 32X.

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Re: Subterrania for Sega Genesis

Post by Zach »

I've never played this game, but this video was enough to make me hate it.
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Pulsar_t
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Re: Subterrania for Sega Genesis

Post by Pulsar_t »

Hobie-wan wrote:
Gamerforlife wrote:I remember reading a story once that the game was never licensed by Sega, as in it never should have been officially released but was. I know that sounds weird but I could have sworn I read that somewhere.
That sounds odd since Zyrinx ended up coding a 3D Demo to show off the 32X.

Sub-Terrania was a 1994 game. By that time Sega had long resolved licensing issues with third party publishers (in this case Scavenger, Inc.). The music was scored by Jesper Kyd. Funny because I first heard of him when I got the Assassin's Creed 2 soundtrack :? Not a bad game by any means.
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Jrecee
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Re: Subterrania for Sega Genesis

Post by Jrecee »

I threw away barkley shut up and jam. Sorry.
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Ack
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Re: Subterrania for Sega Genesis

Post by Ack »

Jrecee wrote:I threw away barkley shut up and jam. Sorry.
The sequel RPG was better anyway.
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Re: Subterrania for Sega Genesis

Post by aaron »

Steam / PSN / Twitter: aaronjohnmiller
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glynnahab
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Re: Subterrania for Sega Genesis

Post by glynnahab »

Subterrania had a great soundtrack.
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