the7k wrote:RemyC wrote:My quick research of the Shin Megami Tensei series has brought me to the conclusion that, Nocturne, is one of the pinnacles in the series. Can anybody provide me with some personal insights toward it?
Nocturne is not the pinnacle of the series. It is the pinnacle of RPGs, period.
More like pinnacle of cheese. I got tired of Nocturne after a while. It's stylish, has a cool soundtrack, interesting story, a nice dose of Japanese occultism(like all Megaten games I guess) and a pokemon like addictive quality with the monster collecting. However, the game is cheap as f***. I'm no stranger to playing tough games, but I lost patience with this one and never finished it. It wasn't so much that I couldn't finish it, I just didn't want to.
A battle can go completely against you just do to your luck. If an enemy party gets initiative, you may be looking at a TON of attacks before your party gets a shot, assuming they even survive. By the same token, if one of your characters RANDOMLY misses an attack, you're looking at a potential buttload of pain. Nocturne's combat revolves around chaining attacks, never giving the oppossing party a chance. Unfortunately, a little bad luck is all it takes for the enemy to get an advantage on you. There are other cheap elements too like traps in some dungeons and other annoying crap.
I also hated the levelling system. It is EXTREMELY limited. You get like one point to spend on your stats most of the time and after awhile, the game FORCES you to permanently discard certain techniques that you have whether you like it or not. The game is just not fun at all. I was playing through for the story and just the cool overall style of the game, but the gameplay was crap and if the gameplay is crap, the whole game is crap in my eyes.