fastbilly1 wrote:Check the second picture Mozgus - it looks like it has a Z button beside both L and R (Zl and Zr).
yeah- it looks just like a regular classic controller gutted and fitted with a gamecube plug. It'll have a z button on the top of it next to both the l and r buttons.
The classic controller is fantastic by the way. If the gamecube plug works well i would totally recommend this pad.
It said it had totally analog action buttons. Now what GameCube games are compatible with analog buttons? It also said it has turbo function, I didn't see a switch for turbo. Also, 2 of the buttons are different from a standard classic controller (the real ones were transparent). I wonder why?
slowslow325 wrote:It said it had totally analog action buttons. Now what GameCube games are compatible with analog buttons? It also said it has turbo function, I didn't see a switch for turbo. Also, 2 of the buttons are different from a standard classic controller (the real ones were transparent). I wonder why?
Well as I said I've laid my money down for this so we shall see when it arrives. The buttons usually marked + and - on the Wii appear to say Slow and Turbo, so I presume they control those functions.
I've had this thing sitting in my drawer for months, around 4 I think. I figured it was a total waste of time, and no it doesn't vibrate. It feels cheap as well. I kept it in case a friend ever wanted to play a game with me but I did buy a much better controller - http://www.thrustmaster.com/product.asp ... tformID=10 .
T-Wireless NW The first wireless, programmable and vibrating gamepad for Virtual Console™, Gamecube™ & Wii* games on Wii™
Saraph wrote:I've had this thing sitting in my drawer for months, around 4 I think. I figured it was a total waste of time, and no it doesn't vibrate. It feels cheap as well. I kept it in case a friend ever wanted to play a game with me but I did buy a much better controller - http://www.thrustmaster.com/product.asp ... tformID=10 .
T-Wireless NW The first wireless, programmable and vibrating gamepad for Virtual Console™, Gamecube™ & Wii* games on Wii™
It's nifty.
I just bought one of those pads too, they look very promising (seems to have the ability to map the analogue stick to the D-Pad). I'll write up a review of that for the site too.
With the amount of obscure Gamecube controllers I'm gonna have, I could do an entire Racketboy article on them!
What I worry about with the Thrustmaster one is that all of the reviews I have read state that if it is inactive for a few minutes it forgets its mapping. Which makes things difficult for what I want to do.