MrPopo wrote:Glad to see you enjoyed it. I agree that Dark Forces is much better from a gunplay perspective, and if that's what you're looking for then go for Dark Forces. The whole point of Jedi Outcast is to run around like a badass Jedi and sword motherfuckers. Jedi Outcast does a lot better job of things than Jedi Knight does, especially by removing all those enemies that explode when they die and all the damn landmines. And I agree that Jedi Outcast's gunplay is particularly bad; I almost feel like it might have been intentional because they saw people stick to guns a lot in Jedi Knight and wanted to encourage you to use the lightsaber and powers.
I know you've got Jedi Academy lined up in the future; that game skips the opening gunplay parts and has you start off with your lightsaber. I consider it the better game than Outcast because of the gameplay focus shown. I'll be interested to see how you feel about the changes (and which saber upgrade you go with).
Actually, Jedi Outcast had several enemies that explode upon dying, such as the Grans(who occasionally drop thermal detonators at their feet upon death) and the mini-mechs. I noticed about midway through that these explosions caused damage, though not at such a rate as to make it worth using guns over the lightsaber.
Now in terms of the force powers and lightsaber combat, Jedi Outcast is in my opinion better than Dark Forces II in ever way. But I would agree that the gunplay is far worse and like your theory that it was made intentionally so to highlight the Jedi aspect. Which is a shame to me, as I always enjoyed the bounty hunters and blasters approach to Star Wars. But Oucast excels at making the Jedi experience fun to play, so I won't knock it too much.
I will give Jedi Academy a spin soon, though I may go play something else for a bit to keep things from growing stale.