BogusMeatFactory wrote:RCBH928 wrote:2.5 years later is normal to start rumors about next gen. consoles but the posts in this thread gave me the idea that Nintendo is abandoning Wii U and launching a new console by next year. It just how it sounded to me.
How much you enjoy the console has nothing to do about how successful it is. One thing we learned is that any videogame that does not reap profits, we will not see any more of and the opposite is true. I read a lot of Shenmue praising, but there is no Shenmue 3 is there? Whatever you like about Nintendo or Wii U now you will probably not see more of it in the future.
Oh sweet Jeebus there are so many things wrong in this post! I point you to kickstarter and game developers like Double Fine, Comcept and Inti Creates. Want to know what they made? Not only records in terms of fundraising for their projects, but titles that no one supposedly wanted in the eyes of big name publishers like Capcom and Konami. Supposedly, Megaman, Castlevania and old-school adventure games don't make profits in the modern market, except when they do.
You will see more like the Wii U in the future, because the Wii U is essentially a home console DS. Guess what is successful? The DS! You have this thing in your that if it doesn't sell well it isn't a good game. Want to know why Shenmue was unsuccessful? Ahead of its time design that is mimicked to this day in almost every genre. It failed, because of the Dreamcast failing and Sega mismanaging their money and projects. They failed because they made deals with Microsoft with mismanaged the advertising for Sega's Xbox titles.
Mmm, I think RCB hit the nail on the head. Those kickstarter projects may have been successful, but that doesn't mean they were successful to the extent that the companies holding the IPs they were based on would consider them worthwhile projects. Part of the reason we see less of the franchises we love, particularly, Japanese IPs, is that their parent companies are seeing a low return on investment compared to other projects, that is to say, the opportunity cost of making traditional videogames compared to things like cell phone games and pachinko machines just isn't worthwhile anymore. Yes this sucks, yes those old Japanese IPs were awesome, but this is the world we live in. Now you know why old people always talk about how much better things were when they were young.
Crowfunding works to the extent that it does because of its nature. No one entity has to put all the money up front at once, and so no one entity stands to lose a huge sum if the game flops commercially. Rather, hundreds or thousands of private individuals lose $30 or whatever, which is no big deal. At the same time, how many AAA titles or full-blown modern gaming systems have you seen completed through crowdfunding? It's unlikely that anything like the Wii U will be produced or imitated through Kickstarter, unless the hardware is significantly less powerful.
Also the assumption that because X is like Y, and Y is successful, that X will also be successful isn't automatically true. That's the same philosophy cheap knockoffs use. Look up a gallery of '90s mascot games if you need reassurance of this.