Old games: Fun but often rough

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DeadPark
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Re: Old games: Fun but often rough

Post by DeadPark »

my biggest complaint with older games is just the difficulty mixed with the limited lives systems. i still can never get through an old game without cheats.

my other complaint is in general games not giving descriptions of things that aren't obvious. items and spells and such.

right now i'm playing shin megami tensei (SNES) translation, and it is horrible for this. yes, it's an unofficial translation. but even in the official translations, they keep the spell names, so i'm counting it. what is my heal spell? "Mediarahan" of course. what spell cures status effects? "penpatora" so obvious. what the hell does the item "gold pill" do? i still have no idea, but i have 10 of them just incase.
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MrPopo
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Re: Old games: Fun but often rough

Post by MrPopo »

A fair amount of that was kept in manuals (space constraints), but then a lot of old RPGs on the PC required you to know the D&D rules to have a good idea of what your equipment stats were.
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BoneSnapDeez
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Re: Old games: Fun but often rough

Post by BoneSnapDeez »

Erik_Twice wrote:
alienjesus wrote:Old European games were generally especially rough :lol:
At the risk of making an enemy of the powerful alienjesus for this...man, all those C64 and Spectrum games are the worst! Like geez, how could people play with those floaty, laggy controls with awful hit detection aaaagh! I don't think there's a more frustrating experience in gaming :lol:
No one is going to argue with this.

Don't forget all the terrible arcade ports too. Especially those that had to be modified for a one-button control scheme.
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Sarge
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Re: Old games: Fun but often rough

Post by Sarge »

Wait, a crash bug with the Seahawks in TSB? I don't remember anything like that. Was there some specific instance of running play that triggered it? I pretty much beat the game with every team...
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Westane
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Re: Old games: Fun but often rough

Post by Westane »

Sarge wrote:Wait, a crash bug with the Seahawks in TSB? I don't remember anything like that. Was there some specific instance of running play that triggered it? I pretty much beat the game with every team...
I don't know, I feel like if I explain this it loses its effect...
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Erik_Twice
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Re: Old games: Fun but often rough

Post by Erik_Twice »

BoneSnapDeez wrote:No one is going to argue with this.

Don't forget all the terrible arcade ports too. Especially those that had to be modified for a one-button control scheme.
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MrPopo wrote:TMNT DOS, stage 3, that slow realization that it is completely impossible to make the jump in the sewer.
That "non-jump" was already awful when it was possible hahaha :lol:
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BoneSnapDeez
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Re: Old games: Fun but often rough

Post by BoneSnapDeez »

DOS TMNT and C64 Rastan both have impossible jumps. Shocking they even got released.
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prfsnl_gmr
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Re: Old games: Fun but often rough

Post by prfsnl_gmr »

BoneSnapDeez wrote:Don't forget all the terrible arcade ports too. Especially those that had to be modified for a one-button control scheme.
What do you mean?! This:

Image

is practically arcade-perfect!
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BoneSnapDeez
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Re: Old games: Fun but often rough

Post by BoneSnapDeez »

Hey man I actually finished Atari Ikari a couple of weeks ago..... Perhaps Double Dragon is next!!!
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Exhuminator
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Re: Old games: Fun but often rough

Post by Exhuminator »

BoneSnapDeez wrote:Rastan both have impossible jumps. Shocking they even got released.
Rastan on the Master System also had terrible jumping physics. I loved everything about the game but that one aspect made me lose it. Actually P.T.N.P. did a great review of the game not too long ago: http://thepunkeffect.com/a-very-sega-ch ... -nes-punk/
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